Hej Guys, Some 5-7 years ago, we coded a lightweight vector graphic soft that was based on Xlib. It used some key bindings of Adobe Illustrator, but it was really too basic for anything.
We are coding a new one which is based on SDL, but project dvlpt is really slow. Whatsoever I can use those 2 tools with the soft Clitex for book making, which is based on the modern Harvard's IeX format (probably the new successor for TeX). And ... magic, beautiful book's opening. ;) This heavy coding to make a SDL vector graphics is really heavy, and more students might be needed to complete the job. If one opensource will be released, I will let you know guys. But still I think that SDL is the way to go since it can be ported to various platforms easily. - SDK?? I would never go in this direction. I would avoid Tikz as well. Cheers Pat 2014-06-23 13:50 GMT+02:00 <sta...@cs.tu-berlin.de>: > * Džen 2014-06-23 13:09 >> As a back-end and syntax. > >> TikZ actually is quite simple. > > The syntax is simple for simple things, true. > > But then you need to through it to pgf and tex and whether they as > dependences make much sense… > >> A lot of people find it difficult to use, but practice makes perfect. > > I have used it several times for different purposes but not so often. > Every time I get back to it, I find myself “relearning” things I had > already knew last time. I don't always have time for practice a lot -- > for these cases I feel a graphical front is useful. > >> To me it seems to be the most sophisticated front-end around for >> drawing vector graphics. > > Well, the front end is your text editor. (See downsides of this below.) > >> >> I guess it's a matter of taste, but I prefer to write some TikZ code >> instead of using a fancy graphical front-end to manipulate (XML-based) >> vector graphics. > > Me too, for some cases: it particularly pays off for well defined basic > figures when you know their relative positions in beforehand and you > don't need the visual feedback for; and for repeating modular drawings > as well. However, for free form curves and prototyping, it becomes an > ugly endless mess of adjust-compile-view cycles. > > > cheers > --s_ >