Thank you. Josh Tynjala <joshtynj...@bowlerhat.dev> escreveu no dia segunda, 23/05/2022 à(s) 15:06:
> Our compiler can read/understand the bytecode in the SWF file format, and > this process does not rely on Flash Player in any way, so there will be no > issues in the future. > > I don't know the purpose of catalog.xml. I assume the compiler uses it in > some way, but I've never had a reason to investigate that file > specifically. > > -- > Josh Tynjala > Bowler Hat LLC <https://bowlerhat.dev> > > > On Fri, May 20, 2022 at 4:29 PM Hugo Ferreira <hferreira...@gmail.com> > wrote: > > > Thank you Josh. > > So, it's "just" a file used by the compiler and we will never have issues > > about the format and Flash, correct ? > > > > By the way, what's the reason for the xml file ? > > > > Josh Tynjala <joshtynj...@bowlerhat.dev> escreveu no dia sábado, > > 21/05/2022 > > à(s) 00:13: > > > > > The bytecode in the library.swf file is used by the compiler for type > > > checking and things. Similarly, IDEs use it to provide code > intelligence. > > > > > > -- > > > Josh Tynjala > > > Bowler Hat LLC <https://bowlerhat.dev> > > > > > > > > > On Fri, May 20, 2022 at 3:02 PM Hugo Ferreira <hferreira...@gmail.com> > > > wrote: > > > > > > > Hi, > > > > > > > > I was surprised today that I found that I can compile a library > > (SWC-JS) > > > > with the pure JS version of the framework. > > > > I thought that I needed the SWF+JS version to be able to do that. > > > > That's a great surprise and usefull to split and reuse comum parts of > > the > > > > code. > > > > > > > > Since a SWC it's a zip file, what's thw reason to use the library.swf > > > > inside of the file ? > > > > I guess that the catalog.xml it's used by IDE (on my case VS Code) ? > > > > > > > > Why not call the file something different like JSL (Java Script > > Library) > > > or > > > > ARL (Apache Royale Library) ? > > > > > > > > I see that I can easly debug the library with VS Code (that it's > > expanded > > > > on the application project) but I'm debuging you JS only that's not > bad > > > but > > > > would be great if we can debug the AS3/MXML files => Perhaps a new > > > > asconfig.json variable to build with the necessary metadata as source > > > files > > > > to debug. > > > > > > > > Regards, > > > > Hugo. > > > > > > > > > >