Here is an example I can think of: Thread A wants to do a seq_change(), Thread B wants to do seq_wait(), they both compete for dp_netdev_mutex at the same time.
Assume Thread A wins, seq_change changed the seq->value to +1 and releases the dp_netdev_mutex. Thread B now waits for the +1 value to change, thus missing Thread A's +1 event. Is this possible? On Sat, Aug 10, 2013 at 8:57 PM, Ben Pfaff <b...@nicira.com> wrote: > On Sat, Aug 10, 2013 at 04:39:09PM -0700, Andy Zhou wrote: > > On Wed, Aug 7, 2013 at 1:31 PM, Ben Pfaff <b...@nicira.com> wrote: > > > dpif_upcall *upcall, > > > static void > > > dpif_netdev_recv_wait(struct dpif *dpif) > > > { > > > - /* XXX In a multithreaded process, there is a race window between > this > > > - * function and the poll_block() in one thread and a packet being > > > queued in > > > - * another thread. */ > > > + struct dp_netdev *dp = get_dp_netdev(dpif); > > > + uint64_t seq; > > > > > > ovs_mutex_lock(&dp_netdev_mutex); > > > + seq = seq_read(dp->queue_seq); > > > > > > > Is there a risk of lossing events in case seq_change() is executed in > > another thread while this thread is waiting > > on the dp_netdev_mutex lock? > > I guess by "losing events" you mean sleeping too long, beyond the time > at which an upcall is queued? I don't think we can lose events here, > then. There are two cases. The first case, where we call > poll_immediate_wake(), is obviously OK. In the other case, we know that > the queues were empty at a sequence number of 'seq' or later, so calling > seq_wait() passing 'seq' will ensure that we wake up when the sequence > number becomes greater than 'seq', which will definitely happen whenever > an upcall gets queued. > > Do you see a hole in the logic? > > Thanks, > > Ben. > > > > if (find_nonempty_queue(dpif)) { > > > poll_immediate_wake(); > > > + } else { > > > + seq_wait(dp->queue_seq, seq); > > > } > > > ovs_mutex_unlock(&dp_netdev_mutex); > > > } >
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