Cool!

At some point I’d love to get this kind of stuff working in Canvas as well.

BTW, I like your domain name. :-)

Harbs

> On Dec 10, 2019, at 9:12 AM, Greg Dove <greg.d...@gmail.com> wrote:
> 
> This is player level emulation of [1], supporting (as much as possible)
> direct use of legacy flash player-level (i.e. no graphics lib) drawing
> code. So it is more the flash.display.* stuff that relates to drawing, and
> it's not going to be the right solution for everyone (even the client that
> wants it, I will try to move them to svg, but for now this is a good
> option, and I think it will help others. I also think I can get some
> 'flash' people interested in the project who never used Flex in the past).
> 
> I'm also making sure it emulates the various quirks in the flash drawing
> api, which sometimes can be relied upon (negative widths, negative corner
> radii etc)
> I have the gradient and solid colors working, Currently no bitmapData, but
> I plan to add that.
> 
> Here's how I am testing across machines [1]. If you want to test arbitrary
> code, you can go into the console and simply type in 'graphics' and
> 'Matrix' commands from javascript, it will run them in both flash and
> javascript at the same time. I have it to the point where (partly because
> Adobe Animate timeline as3 is a bit more loosely typed) I can paste between
> the js console and Adobe Animate and it works in both, which has been
> helpful for testing various things.
> Don't try this on a mobile device, I really only built it for desktop
> without any thought for mobile, you need a FHD+ monitor for the side by
> side view to be practical. If you see any issues please let me know.
> 
> 
> 
> 1.
> https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics.html
> 
> 2.
> http://interactionscript.com/royale/swf-graphics/index.html?defaultTest=2,0
> 
> On Tue, Dec 10, 2019 at 7:44 PM Harbs <harbs.li...@gmail.com> wrote:
> 
>> How is the work different than the current Graphics project and the svg
>> package in Basic?
>> 
>> Thanks,
>> Harbs
>> 
>>> On Dec 10, 2019, at 4:51 AM, Greg Dove <greg.d...@gmail.com> wrote:
>>> 
>>> Just some early advice that I expect to have a very close emulation of
>> the
>>> flash graphics API available by early January at the latest. I had a
>> client
>>> express a need for this, and I have quite a lot of progress already.
>>> I know we have various graphics support already in Graphics and MXRoyale,
>>> but the emphasis for this will be on the closest match to swf that I can
>>> reasonably achieve. I'm reasonably familiar with this stuff from things I
>>> have done in the past (although much of that was 10-12 years ago now).
>>> 
>>> There are some things that, while technically possible may not be
>>> 'practical' to emulate based on how heavy the code would be to achieve
>> that
>>> in JS. One of these is the miter joint implementation in flash which is
>> not
>>> currently available in a similar way in svg. Unfortunately it seems that
>>> will not be available in svg 2.0 even though it was intended to be.
>>> Also some browser/OS combinations seem to not handle certain gradients
>> very
>>> well. In general windows is better than mac for these, and Safari on Mac
>>> seems to be the most problematic so far. I did not focus a lot on mobile,
>>> but things were working quite good in a 2013 Galaxy Tablet, for example.
>>> 
>>> Anyhow I just wanted to let others know I was working on this, and hope
>> to
>>> share progress soon.
>>> 
>>> -Greg
>> 
>> 

Reply via email to