On Tue, Dec 1, 2015 at 6:38 PM, OmPrakash Muppirala <bigosma...@gmail.com> wrote:
> > > > Say I found a way to get my native calls working, I still would be ata > loss > > for the UI graphics framework I am currently using with Feathers. I know > Om > > had mentioned SVG, but I didn't hear anymore about that and I have > really 0 > > experience with it. > > > > FlexJS + SVG would be perfect for that. There I said it again :-) > Seriously though, I have very little time to devote this feature. Right > now, I am working on node.js support for FlexJS. After that, I hope to > tinker with the graphics API again. > > More recently, one of FlexJS users Lizhi has posted Stage3D APIs ported to > JS via FlexJS. Have you seen that? > Here are a few links he has sent out so far: > Code: > https://github.com/matrix3d/spriteflexjs/blob/master/src/TestGraphics.as > Demo: > > http://matrix3d.github.io/assets/html5/flexjsstage3d/bin/js-release/indexg.html > > This library brings the Stage3D API to Canvas/JS via FlexJS. > > Thanks, > Om > Yeah I am following all the threads, my point was, I managed to write a pretty sturdy transpiler and I could probably figure out SVG, it's just the time, just like you. :) I'm also curious as to what Josh is tinkering with, if he is thinking about a Feathers like framework using the transpiler. I absolutely love his Feathers UI framework and wish it would translate to JS canvas or something, I would totally help him with that. But I also know there are pluses and minuses to that as well. I only know enough about JS graphics to be called ignorant so I won't say anymore. :) Mike