On Tue, Dec 1, 2015 at 6:38 PM, OmPrakash Muppirala <bigosma...@gmail.com>
wrote:

> >
> > Say I found a way to get my native calls working, I still would be ata
> loss
> > for the UI graphics framework I am currently using with Feathers. I know
> Om
> > had mentioned SVG, but I didn't hear anymore about that and I have
> really 0
> > experience with it.
> >
>
> FlexJS + SVG would be perfect for that.  There I said it again :-)
> Seriously though, I have very little time to devote this feature.  Right
> now, I am working on node.js support for FlexJS.  After that, I hope to
> tinker with the graphics API again.
>
> More recently, one of FlexJS users Lizhi has posted Stage3D APIs ported to
> JS via FlexJS.  Have you seen that?
> Here are a few links he has sent out so far:
> Code:
> https://github.com/matrix3d/spriteflexjs/blob/master/src/TestGraphics.as
> Demo:
>
> http://matrix3d.github.io/assets/html5/flexjsstage3d/bin/js-release/indexg.html
>
> This library brings the Stage3D API to Canvas/JS via FlexJS.
>
> Thanks,
> Om
>

Yeah I am following all the threads, my point was, I managed to write a
pretty sturdy transpiler and I could probably figure out SVG, it's just the
time, just like you. :)

I'm also curious as to what Josh is tinkering with, if he is thinking about
a Feathers like framework using the transpiler. I absolutely love his
Feathers UI framework and wish it would translate to JS canvas or
something, I would totally help him with that. But I also know there are
pluses and minuses to that as well. I only know enough about JS graphics to
be called ignorant so I won't say anymore. :)

Mike

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