Yes, that is correct. In case it wasn't obvious, event listeners are the typical use case where you'd pass a reference to a member function somewhere else where a reference needs to be saved in a variable. AS3 made this easy by automatically binding member functions. JavaScript usually requires some manual intervention to get event listeners to be called with the right scope.
- Josh On Sun, Jun 28, 2015 at 2:06 PM, Michael Schmalle <teotigraphix...@gmail.com > wrote: > So this only happens in javascript when you pass an object function to a > variable? SO what I am saying is that not using this.func() is what looses > the connection to the instance scope and then this becaomes window, > correct? > > Mike > > On Sun, Jun 28, 2015 at 4:48 PM, Josh Tynjala <joshtynj...@gmail.com> > wrote: > > > In Flash Player, when you save a reference to a member function, you can > > call the function reference, and "this" will still be bound to the > instance > > where it came from. > > > > public class Test > > { > > public function Test() > > { > > this.func(); > > var func:Function = this.func; > > func(); > > } > > > > private function func():void > > { > > trace(this); //in Flash, "this" will always be an instance of > Test > > } > > } > > > > Basically, in the code above, the two calls to func() will behave the > same > > in Flash Player. However, in the current implementation of the > transpiler, > > that behavior is lost. When the reference to func() is called, "this" > ends > > up referring to the global window object instead. > > > > JavaScript function objects have a bind() function that let's you set > what > > "this" will refer to when the function is called: > > > > > > > https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind > > > > After modifying my code to use bind(), the two calls to func() will have > > the same output: > > > > public function Test() > > { > > this["func"] = this.func.bind(this); > > this.func(); > > var func:Function = this.func; > > func(); > > } > > > > Would it be possible for the transpiler to automatically bind all member > > functions to the correct scope to preserve the behavior that AS3 > developers > > expect? > > > > - Josh > > >