Yeah, programmers love special sauce, if you know about it then I was correct in assuming an outside dev couldn't do it.
I'm going off the fact that we completely mirrored the primitives API and Falcon died compiling. That only leaves me to believe, you need special sauce to do it. Since logically, it's just a SWC that gets loaded and classes should be resolved universally. Mike On Sun, May 10, 2015 at 1:35 AM, Alex Harui <aha...@adobe.com> wrote: > > > On 5/9/15, 3:21 PM, "Michael Schmalle" <teotigraphix...@gmail.com> wrote: > > >This was my conclusion as well and really for what this is today, if I > >started working on the compiler again, it's not what I would want to be > >doing. :) > > > >As far as faking regardless of licenses, I don't think it's possible. We > >tried making a "playerglobal.swc" that was compiled by the SWC compiler > >and > >Falcon died using it. In that SWC we faked Object and the other > >primitives, > >it just didn't work. > > I don’t doubt your experience, but I don’t recall seeing anything so far > that would make it impossible, but I agree it would be a serious > undertaking. However, I may be aware of some special sauce in > playerglobal/airglobal that I’ve seen in the player code base which is not > available to the public. > > If it becomes important to sever this tie, then I might be motivated to > take a look, but right now I think we have something that is good enough. > > -Alex > >