On Oct 15, 2014 8:34 AM, "Peter Ent" <p...@adobe.com> wrote:
>
> I just checked in a change to the GraphicShape.js to include setters for x
> and y; ActionScript already had them as a result of inheritance. I needed
> to have them to change the origin of the <svg> so I could draw chart axes
> graphics in the right location.
>
> I think that change would have been necessary given what's written below.

That's perfect!  I went to sleep thinking about this exact thing.  And you
have it done by the time I am up :-)

Thanks,
Om

>
> Peter Ent
> Adobe Systems
>
> On 10/15/14 10:53 AM, "Alex Harui" <aha...@adobe.com> wrote:
>
> >Did you try it?  It should have at least compiled.  What error did you
> >get?
> >
> >In FlexJS, MXML is not converted to code, but the net result should be
> >equivalent to:
> >
> >var comp:Object = new Rect();
> >this[³myRect²] = comp;
> >comp.width = 300;
> >comp.height = 300;
> >comp.x = 10;
> >comp.y = 10;
> >var comp2:Object = new SolidColor();
> >comp2.color = Œ#ff0000¹;
> >comp.fill = comp2;
> >someParent.addElement(comp);
> >
> >Note that:
> >1) I¹m not sure ³#ff0000² will be converted to 0xFF0000.  It might, but
if
> >not, you can ask the ValuesManager to convert it, which would someday
> >allow you to handle ³red², ³green², etc.
> >2) The color is applied to SolidColor before it is assigned as the fill.
> >3) There is probably no way to get the compiler to generate the call to
> >drawRect.  Based on what interfaces you implement, you could get notified
> >during the addElement call or you could get a setDocument call and draw
> >then.  You could also require that these elements get wrapped by some
> >other class that is a IUIBase and sort of like Canvas, then the Rect and
> >other tags become a data structure assigned to a default property in that
> >³Canvas².  Then when the Canvas is added or resized it would draw based
on
> >its data.
> >
> >-Alex
> >
> >On 10/15/14, 1:05 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:
> >
> >>I am quite satisfied with the way the drawing APIs are shaping up.
> >>Before
> >>I continue adding more APIs, I would like to make them work from MXML so
> >>that I can start importing some real graphics (exported from Adobe
> >>Illustrator) and see it render in Flash and HTML5.
> >>
> >>Here is a basic requirement:
> >>
> >>When I write:
> >>
> >>    <svg:Rect id="myRect" width="300" height="300" x="10" y="10">
> >>        <svg:fill>
> >>            <basic:SolidColor color="#FF0000" />
> >>        </svg:fill>
> >>    </svg:Rect>
> >>
> >>It must get converted into this code:
> >>
> >>var myRect:Rect = new Rect();
> >>myRect.fill = new SolidColor();
> >>myRect.fill.color = 0xFF0000;
> >>myRect.drawRect(10,10,300,300);
> >>
> >>How would I go about doing this?
> >>
> >>I am guessing I need to make changes to my API to make it work from
MXML,
> >>obviously which I am willing to do.
> >>
> >>Thanks,
> >>Om
> >
>

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