At some point a TextBlock is generated to create TextLines and then they
are added to the display list.  You can try hanging on to them, but it
might mess up the recycler.

-Alex

On 4/6/14 10:50 AM, "Harbs" <harbs.li...@gmail.com> wrote:

>
>On Apr 6, 2014, at 8:28 PM, Alex Harui wrote:
>
>>> Does anyone have any concerns with this approach?
>> Performance and memory, of course.  Don't know if pooling would help or
>> avoiding spending too much time on cells that are off-screen.
>
>I'd expect performance to be better for most cases. Cells would only be
>recomposed if the cells themselves were marked damaged. The only issue I
>see in terms of performance would be overset cells since they would be
>composed even though they would never be drawn on screen. It seems like a
>reasonable tradeoff to me.
>
>As far as memory goes, I'm in the dark here. How much of a memory
>overhead does a TextFlow have? I'm guessing that's where the memory
>overhead would be with this approach? Maybe
>
>> Also: I'd like to reuse the composed cells of header and footer cells.
>>> I'm not sure exactly where the text content is actually drawn. Can
>>>anyone
>>> point me in the right direction?
>> Not sure what you mean here.
>
>Well, I'm not sure either. ;-) I suppose I'm talking about addChild(). I
>suppose that's what "draws" it to screen. I'm guessing I could add a
>Sprite for each header/footer cell, and add the same TextFlow to the
>Sprites at the start/end of each table segment.

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