On Apr 6, 2014, at 8:28 PM, Alex Harui wrote:

>> Does anyone have any concerns with this approach?
> Performance and memory, of course.  Don't know if pooling would help or
> avoiding spending too much time on cells that are off-screen.

I'd expect performance to be better for most cases. Cells would only be 
recomposed if the cells themselves were marked damaged. The only issue I see in 
terms of performance would be overset cells since they would be composed even 
though they would never be drawn on screen. It seems like a reasonable tradeoff 
to me.

As far as memory goes, I'm in the dark here. How much of a memory overhead does 
a TextFlow have? I'm guessing that's where the memory overhead would be with 
this approach? Maybe

> Also: I'd like to reuse the composed cells of header and footer cells.
>> I'm not sure exactly where the text content is actually drawn. Can anyone
>> point me in the right direction?
> Not sure what you mean here.

Well, I'm not sure either. ;-) I suppose I'm talking about addChild(). I 
suppose that's what "draws" it to screen. I'm guessing I could add a Sprite for 
each header/footer cell, and add the same TextFlow to the Sprites at the 
start/end of each table segment.

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