I have no idea what to do with that information. But thanks for trying. On 12/10/13 11:44 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> wrote:
>So this is the output from the b.a.o box: > >pixelbender-compile: > [exec] Device: 004C5F24 has video RAM(MB): 3736 > [exec] AIF Internal exception > [exec] Return code: 1 > [exec] Result: 1 > >To be compared to the output on my PC: >pixelbender-compile >exec >Device: 00633CEC has video RAM(MB): 512 >Vendor string: NVIDIA Corporation >Renderer string: NVS 4200M/PCI/SSE2 >Version string: 3.0.0 > >OpenGL version as determined by Extensionator... >OpenGL Version 3.0 >Has NPOT support: TRUE >Has Framebuffer Obeject Extension support: TRUE >Completed shader test! >Return code: 7 >Result: 7 >Exec > >That does not tell much, except that there seems to be an issue with >accessing the GPU. > >Shall I un-commit the change now, or do you want to perform more tests ? > >Maurice > >-----Message d'origine----- >De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] >Envoyé : mardi 10 décembre 2013 20:37 >À : dev@flex.apache.org >Objet : RE: [Builds/Jenkins] Help and advise needed > >I don't have a Mac with ApacheFlex SDK for testing. > >Can you try on your side, please ? > >-----Message d'origine----- >De : Alex Harui [mailto:aha...@adobe.com] Envoyé : mardi 10 décembre 2013 >20:34 À : dev@flex.apache.org Objet : Re: [Builds/Jenkins] Help and >advise needed > >Won't that break Mac builds? > >On 12/10/13 11:32 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> >wrote: > >>Alex, it's one line to change in the build.xml >> >><exec executable="${env.PIXELBENDER_HOME}/sniffer_gpu.exe"/> >> >>I will give it a try and we will know in 15 min. >> >>I am sure the result will be interesting. >> >>Anyway, it can't hurt ;-) >> >>Maurice >> >>-----Message d'origine----- >>De : Alex Harui [mailto:aha...@adobe.com] Envoyé : mardi 10 décembre >>2013 20:29 À : dev@flex.apache.org Objet : Re: [Builds/Jenkins] Help >>and advise needed >> >>I think I'll wait to see how Gavin responds to Erik's latest request. >> >>BTW, thanks for finding out about the tool. >> >>-Alex >> >>On 12/10/13 11:27 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> >>wrote: >> >>>Sure, if you can ask him. >>> >>>Maurice >>> >>>-----Message d'origine----- >>>De : Alex Harui [mailto:aha...@adobe.com] Envoyé : mardi 10 décembre >>>2013 20:26 À : dev@flex.apache.org Objet : Re: [Builds/Jenkins] Help >>>and advise needed >>> >>>Might be simpler just to ask Gavin to run the tool? >>> >>>On 12/10/13 11:12 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> >>>wrote: >>> >>>>There is a utility in pixel bender toolkit directory called >>>>"sniffer_gpu.exe" that check the presence and version of OpenGL: >>>> >>>>Console output on my laptop is below: >>>> >>>>C:\Program Files (x86)\Adobe\Adobe Utilities - CS5\Pixel Bender >>>>Toolkit >>>>2>sniffer_gpu.exe >>>>Device: 0058A9F4 has video RAM(MB): 512 >>>>Vendor string: NVIDIA Corporation >>>>Renderer string: NVS 4200M/PCI/SSE2 >>>>Version string: 3.0.0 >>>> >>>>OpenGL version as determined by Extensionator... >>>>OpenGL Version 3.0 >>>>Has NPOT support: TRUE >>>>Has Framebuffer Obeject Extension support: TRUE Completed shader test! >>>>Return code: 7 >>>> >>>>Maybe we could temporarily modify the build to run this utility and >>>>show the output on the b.a.o vm. >>>> >>>>WDYT ? >>>> >>>>Maurice >>>> >>>>-----Message d'origine----- >>>>De : Alex Harui [mailto:aha...@adobe.com] Envoyé : mardi 10 décembre >>>>2013 18:15 À : dev@flex.apache.org Objet : Re: [Builds/Jenkins] Help >>>>and advise needed >>>> >>>>I don't think we actually know the cause of the problem. I am going >>>>to continue to spend cycles to try to find out though. >>>> >>>>It would be nice to have an alternative to builds.a.o. I'm not sure >>>>if it will cost Om money to run a builds server. >>>> >>>>-Alex >>>> >>>>On 12/10/13 2:01 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> >>>>wrote: >>>> >>>>>I understand that. >>>>> >>>>>Actually, my "understanding" on this issue was that pixel bender >>>>>compiler required some sort of hardware configuration (OpenGL, >>>>>etc...) that were not present on the b.a.o. new Windows Jenkins >>>>>slave node, so that's why the build was failing, and the Apache >>>>>Infra was reluctant to let us modify anything, or even access the VM >>>>>ourselves. >>>>>So that's why I was proposing a "software only" solution. >>>>> >>>>>Now, it seems from what Om is saying that we can set up and use our >>>>>own Jenkins slave node VM. >>>>> >>>>>That, of course, is much preferable... >>>>> >>>>>Maurice >>>>> >>>>>-----Message d'origine----- >>>>>De : Erik de Bruin [mailto:e...@ixsoftware.nl] Envoyé : mardi 10 >>>>>décembre 2013 10:44 À : dev@flex.apache.org Objet : Re: >>>>>[Builds/Jenkins] Help and advise needed >>>>> >>>>>Maurice, >>>>> >>>>>Your help is very much appreciated! >>>>> >>>>>I put "legal" in quotes, the issue is not really one of the law, >>>>>more of the rules. An Apache release is supposed to be 'source >>>>>only', and we if we can produce needed binaries from source, we keep >>>>>only the source, not the artefacts themselves in the repo. >>>>> >>>>> >>>>>EdB >>>>> >>>>> >>>>> >>>>>On Tue, Dec 10, 2013 at 10:34 AM, Maurice Amsellem >>>>><maurice.amsel...@systar.com> wrote: >>>>>>>In addition to the various "legal" issues with binaries in the repo. >>>>>> I understand it's not a good idea to have binaries in the repo, so >>>>>>I won't insist. >>>>>> But please can you explain what are the legal issues of having >>>>>>binaries in the repo? Is this because of Adobe, or ASF rules ? >>>>>> >>>>>> On a side note, I was just trying to help, with my limited >>>>>> understanding and knowledge, and because the email thread was >>>>>> titled "help and advise needed" ;-) >>>>>> >>>>>> Regards, >>>>>> >>>>>> Maurice >>>>>> >>>>>> -----Message d'origine----- >>>>>> De : Erik de Bruin [mailto:e...@ixsoftware.nl] Envoyé : mardi 10 >>>>>> décembre 2013 09:12 À : dev@flex.apache.org Objet : Re: >>>>>> [Builds/Jenkins] Help and advise needed >>>>>> >>>>>> In addition to the various "legal" issues with binaries in the >>>>>>repo, we'd be masking the cause of this failure. In order to >>>>>>prevent further deterioration of the build process, we need to >>>>>>figure out what went wrong and fix it. >>>>>> >>>>>> EdB >>>>>> >>>>>> PS. Thanks for leaving the keyboard on the Mustella VM set to FR... >>>>>> Took me while to figure out that I hadn't gone insane or if my >>>>>> keyboard was broken ;-) >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Dec 10, 2013 at 9:04 AM, Maurice Amsellem >>>>>><maurice.amsel...@systar.com> wrote: >>>>>>>> someone who does use the pbj's will grab the nightly and complain. >>>>>>> >>>>>>> I don't understand. >>>>>>> Why would someone complain if the pbj's are in the nightly? >>>>>>> >>>>>>> [From the other emai] >>>>>>>>Apache repos aren't supposed to contain compiled code. The pbj >>>>>>>>files were removed during the initial release audit. >>>>>>>>I don't think a workaround can involve checking in the pbj files. >>>>>>>>But we could borrow them from a prior release package temporarily. >>>>>>> >>>>>>>>So we could make the compilation conditional on a env parameter, >>>>>>>>and set that in the Jenkins job accordingly? >>>>>>>>Yes but ... >>>>>>> >>>>>>> Alex, the conversation is getting out synch, so I am not sure >>>>>>>that I have understood what you said. >>>>>>> >>>>>>> So can we include the pbj in the repo, and have a parameter to >>>>>>>conditionally compile the pbj ? >>>>>>> - This parameter would be set by default to do the compilation >>>>>>>(so that folks can recompile) >>>>>>> - and turned off on the b.a.o vm, with pre-compiled pbj's. >>>>>>> >>>>>>> >>>>>>> Maurice >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Ix Multimedia Software >>>>>> >>>>>> Jan Luykenstraat 27 >>>>>> 3521 VB Utrecht >>>>>> >>>>>> T. 06-51952295 >>>>>> I. www.ixsoftware.nl >>>>> >>>>> >>>>> >>>>>-- >>>>>Ix Multimedia Software >>>>> >>>>>Jan Luykenstraat 27 >>>>>3521 VB Utrecht >>>>> >>>>>T. 06-51952295 >>>>>I. www.ixsoftware.nl >>>> >>> >> >