Thanks Raju
On Fri, Sep 13, 2013 at 11:01 PM, Raj Raju <raj.virtu...@gmail.com> wrote: > Hi Jitendra , > > When you targeting multiple devices with one build you need to do these > things > > 1. dpi caluculation > 2. scaling the content depends upon the screen resolutions > > dpi caluculations: > > var widthScale:Number = screenWidth/TARGET_WIDTH; > // on which resolution you made the assets (target_width-1024 * 768 ) > var heightScale:Number = screenHeight/Constants.TARGET_HEIGHT; > var minScale:Number = Math.min(widthScale,heightScale); > var maxScale:Number = Math.max(widthScale,heightScale); > > asset.x = maxScale; > asset.y = minScale; > > > contentScalefactor : > var scaleFactor:Number = > Math.max(TARGET_WIDTH/_screenWidth , > > TARGET_HEIGHT/_screenHeight); > > > > Thanks, > Raju.M > Sr.GameDeveloper. > > > > > On Fri, Sep 13, 2013 at 10:51 AM, Jitendra Jain < > warriorofheavens...@gmail.com> wrote: > > > Hi Group, > > > > I have few skins for Iphone 5 and now i want to target for all ios > > devices. Is there any way to do that or else i have to manually calculate > > dpi, resolutions and do the scaling stuff? > > > > -- > > Thanks and Regards, > > JJain, > > > > If you have knowledge, let others light their candles in it --Margaret > > Fuller: > > > > > > > > -- > > Thanks and Regards, > > JJain, > > > > If you have knowledge, let others light their candles in it --Margaret > > Fuller: > > > -- Thanks and Regards, JJain, If you have knowledge, let others light their candles in it --Margaret Fuller: