Hi Jitendra , When you targeting multiple devices with one build you need to do these things
1. dpi caluculation 2. scaling the content depends upon the screen resolutions dpi caluculations: var widthScale:Number = screenWidth/TARGET_WIDTH; // on which resolution you made the assets (target_width-1024 * 768 ) var heightScale:Number = screenHeight/Constants.TARGET_HEIGHT; var minScale:Number = Math.min(widthScale,heightScale); var maxScale:Number = Math.max(widthScale,heightScale); asset.x = maxScale; asset.y = minScale; contentScalefactor : var scaleFactor:Number = Math.max(TARGET_WIDTH/_screenWidth , TARGET_HEIGHT/_screenHeight); Thanks, Raju.M Sr.GameDeveloper. On Fri, Sep 13, 2013 at 10:51 AM, Jitendra Jain < warriorofheavens...@gmail.com> wrote: > Hi Group, > > I have few skins for Iphone 5 and now i want to target for all ios > devices. Is there any way to do that or else i have to manually calculate > dpi, resolutions and do the scaling stuff? > > -- > Thanks and Regards, > JJain, > > If you have knowledge, let others light their candles in it --Margaret > Fuller: > > > > -- > Thanks and Regards, > JJain, > > If you have knowledge, let others light their candles in it --Margaret > Fuller: >