Hi Jitendra ,

When you targeting multiple devices with one build you need to do these
things

1. dpi caluculation
2. scaling the content depends upon the screen resolutions

dpi  caluculations:

                        var widthScale:Number = screenWidth/TARGET_WIDTH;
// on which resolution you made the assets (target_width-1024 * 768 )
var heightScale:Number = screenHeight/Constants.TARGET_HEIGHT;
 var minScale:Number = Math.min(widthScale,heightScale);
var maxScale:Number = Math.max(widthScale,heightScale);

                         asset.x   = maxScale;
asset.y    = minScale;


contentScalefactor :
                                var scaleFactor:Number =
Math.max(TARGET_WIDTH/_screenWidth ,

TARGET_HEIGHT/_screenHeight);



Thanks,
Raju.M
Sr.GameDeveloper.




On Fri, Sep 13, 2013 at 10:51 AM, Jitendra Jain <
warriorofheavens...@gmail.com> wrote:

> Hi Group,
>
>   I have few skins for Iphone 5 and now i want to target for all ios
> devices. Is there any way to do that or else i have to manually calculate
> dpi, resolutions and do the scaling stuff?
>
> --
> Thanks and Regards,
> JJain,
>
>    If you have knowledge, let others light their candles in it --Margaret
> Fuller:
>
>
>
> --
> Thanks and Regards,
> JJain,
>
>    If you have knowledge, let others light their candles in it --Margaret
> Fuller:
>

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