But if a device is detected to be 640dpi, wont skins (eg button label) use a font size appropriate for 640?

On 18/08/2013 18:17, OmPrakash Muppirala wrote:
The dpi settings are just buckets.  Any other dpis will be approximated
(i.e. scaling in code)  I think you should be able to just ignore the new
dpi features without affecting existing apps.

Thanks,
Om


On Sun, Aug 18, 2013 at 10:13 AM, Lee Burrows
<subscripti...@leeburrows.com>wrote:

Hi

I'm wondering if there is any way to switch off the new 120/480(?)/640 dpi
features in 4.10 (other than monkey patching)?

An app i am working on uses a lot of MultiDPIBitmapSource instances for
(mainly) button icons, and i dont want to have to create new .pngs at
120/480(?)/640 scale - i'd rather stick to using 160/240/320 skins/assets
to save myself a lot of work.

I realise the 'correct' thing to do is embrace the new DPIs as high
density screens are becoming more prevalent, and at some point i probably
will, but for now i am satisfied with my apps appearance on the devices
that matter to me.

So, suggestions please ;)

--
Lee Burrows
ActionScripter




--
Lee Burrows
ActionScripter

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