Before I do that, can one of our former mentors approve or disapprove doing so? I'm unclear how much "advertising" we can do about a set of binaries on my people.a.o folder. I believe there are rules about advertising release candidates, for example, so they are not misconstrued as a release. That's why I've been talking about the binaries in email: that's how we talk about release candidates.
I suppose the wiki can discuss how to put all of the source together. I will try to see if I can better organize that information. And while the mentors are thinking about this topic, I have a related question: I want to make these binaries available to select folks within Adobe. There's no way these folks will work from the source so I need to give them binaries to play with in order to try to ensure my continued involvement in this prototype. On 2/25/13 4:29 PM, "Om" <bigosma...@gmail.com> wrote: > Thanks for this Alex. I am trying to keep up as much as possible. Do you > mind putting these instructions up on the wiki as well? > > Thanks, > Om > > On Mon, Feb 25, 2013 at 4:26 PM, Alex Harui <aha...@adobe.com> wrote: > >> OK, time for another update before I get lost in ApacheCon: >> >> I¹ve added the FalconJS stuff to the FlexJSOverlay.zip. You can now use >> Flash Builder to create non-Flash "apps". >> >> We have prototypes of a List, Button, Label, TextArea, and TextInput >> We have a prototype of a HTTPService and a LazyCollection >> The FlexJSSDKTest example is updated so you can choose a stock symbol from >> the List, hit a Button and see the stock price in the Label >> >> If you want to play with the this stuff and are too lazy to build from the >> sources, I have hacked together a way for you to try it in Flash Builder. >> >> Setup instructions are: >> >> 1) Get Apache Flex 4.9 working in FB. (I tried it with FB 4.7, but not FB >> 4.6) >> 2) Shut down FB >> 3) Make a copy of your Apache Flex 4.9 folder. The zip file contains a >> shell script that will neuter the Flex aspects of this folder and replace >> it >> with FlexJS stuff. >> 4) Unzip FlexJSOverlay into a some other folder. >> 5) Change to that folder and run deploy.sh or deploy.bat <path to copy of >> Apache Flex 4.9 folder> >> 6) Run Flash Builder >> 7) In the Flash Builder Preferences menu add this new folder as a Flex SDK. >> 8) Choose from the File menu, Import, Run/Debug, Launch Configurations >> 9) Choose the ide/flashbuilder folder from this copy of Apache Flex 4.9 we >> are mucking with. >> 10) There should now be four new configs in the Run menu under External >> Tools >> 11) Go to External Tools Configuration >> 12) Select one of the configs >> 13) Hit the variables button >> 14) Hit the Edit Variables button >> 15) Change FLEX_HOME to point to the modified Apache Flex SDK. >> 16) Install Google Closure library >> 17) For each of the two FalconJS configs, edit the launch configurations >> environment variables to set FLEXJS_HOME to the js/src of your overlaid SDK >> 18) For each of the two FalconJS configs, edit the launch configurations >> environment variables to set GOOG_HOME to the goog folder of your >> GoogleClosure install. >> 19) For each of the four launch configurations, ensure that the location >> field points to the Java runtime. >> >> Now for each project: >> >> 1) Create a new Flex Project >> 2) Choose this modified Apache Flex SDK >> 3) Do not change the output folder from bin-debug >> 4) Flash Builder will generate a totally messed up Application tag so >> replace it with this template: >> >> <?xml version="1.0" encoding="utf-8"?> >> <basic:Application xmlns:fx="http://ns.adobe.com/mxml/2009" >> xmlns:basic="library://ns.apache.org/flexjs/basic" >>> >> </basic:Application> >> >> Source Code >> >> Right now, Application doesn¹t contain any UI, it takes another MXML file >> as >> the initialView property and a model and a controller. You can reference >> the example in FlexJSSDKTest. >> >> Building and Running/Debugging >> >> As you edit the code, the regular Flex compiler is compiling and reporting >> errors, but it only knows how to build Flex SWFs so the output SWF probably >> won¹t run. So, before you debug, choose from the Run menu the new External >> Tool: ³FlexJS (Debug Build)². This will run the Falcon compiler with the >> right options to generate a SWF in the bin-debug folder that overwrites the >> one that is there. Then you should be able to set breakpoints and debug. >> >> Once you have your app working as a SWF, try one of the FalconJS tools. It >> will output by default to the binjs-debug or binjs-release folder. If you >> run the FalconJS debug configuration, see the console output for >> instructions on how to copy the goog and FlexJS source folders into your >> binjs-debug folder. >> >> I¹m sure there¹ll be lots of issues, but feel free to comment or >> contribute. >> Remember, this is in its infancy so it will likely fall down easily and >> poop >> unexpectedly. >> >> -- >> Alex Harui >> Flex SDK Team >> Adobe Systems, Inc. >> http://blogs.adobe.com/aharui >> >> -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui