Apache Flex only officially releases source code and in general, only source oode is in the repository.
The FlexJS work is a prototype and the zip is only in my folder on people.a.o. On 2/18/13 1:24 AM, "jun funakura" <jun.funak...@gmail.com> wrote: > Hi Alex, > > I want to try to AS/MXML/SWF/JS compile enviromnet on Flash Builder 4.7. > > so I have a question. > Where is FlexJSOverray.zip in repository? > > Thanks. > > -- > Jun F > > 2013/2/14 Alex Harui <aha...@adobe.com>: >> Hi Folks, >> >> A quick update on FlexJS before I spend the next several days on the release >> and on vacation: >> >> >> 1. We have prototypes of a List, Button and a Label >> 2. We have a prototype of a HTTPService and a LazyCollection >> 3. The FlexJSTest_again example is updated so you can choose a stock symbol >> from the List, hit a Button and see the stock price in the Label >> 4. Peter has built out a TextInput and TextArea in AS and is working on the >> JS equivalents >> >> If you want to play with the AS/MXML/SWF side of this stuff and are too lazy >> to build from the sources, I have hacked together a way for you to try it in >> Flash Builder. I have put a zip file called FlexJSOverlay.zip in my folder >> on people.a.o. >> >> Setup instructions are: >> >> >> 1. Get Apache Flex 4.9 working in FB. (I tried it with FB 4.7, but not FB >> 4.6) >> 2. Shut down FB >> 3. Make a copy of your Apache Flex 4.9 folder. The zip file contains a >> shell script that will neuter the Flex aspects of this folder and replace it >> with FlexJS stuff. It worked on my Mac, haven¹t tried Windows yet. >> 4. Unzip FlexJSOverlay into a some other folder. >> 5. Change to that folder and run deploy.sh <path to copy of Apache Flex 4.9 >> folder> >> 6. Run Flash Builder >> 7. Choose from the File menu, Import, Run/Debug, Launch Configurations >> 8. Choose the ide/flashbuilder folder from this copy of Apache Flex 4.9 we >> are mucking with. >> 9. There should now be two new configs in the Run menu under External Tools >> 10. In the Flash Builder menu, choose Preferences and add this new folder as >> a Flex SDK. >> >> Now for each project: >> >> >> 1. Create a new Flex Project >> 2. Choose this modified Apache Flex SDK >> 3. Do not change the output folder from bin-debug >> 4. Flash Builder will generate a totally messed up Application tag so >> replace it with this template: >> >> <?xml version="1.0" encoding="utf-8"?> >> <basic:Application xmlns:fx="http://ns.adobe.com/mxml/2009" >> xmlns:basic="library://ns.apache.org/flexjs/basic" >>> >> </basic:Application> >> >> Source Code >> >> Right now, Application doesn¹t contain any UI, it takes another MXML file as >> the initialView property and a model and a controller. You can reference the >> example in FlexJSTest_again. >> >> Building and Running/Debugging >> >> As you edit the code, the regular Flex compiler is compiling and reporting >> errors, but it only knows how to build Flex SWFs so the output SWF probably >> won¹t run. So, before you debug, choose from the Run menu the new External >> Tool: ³FlexJS (Debug Build)². This will run the Falcon compiler with the >> right options to generate a SWF in the bin-debug folder that overwrites the >> one that is there. Then you should be able to set breakpoints and debug. >> >> I¹m sure there¹ll be lots of issues, but feel free to comment or contribute. >> After the release I will be tweaking either FalconJS and/or FalconJX to plug >> into Flash Builder and generate the JS version. For now, you¹ll have to >> build and run FalconJS and manage the resulting JS files as I¹ve described in >> the Wiki. >> >> -- >> Alex Harui >> Flex SDK Team >> Adobe Systems, Inc. >> http://blogs.adobe.com/aharui -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui