> > From: Konstantin Ananyev [mailto:[email protected]]
> > Sent: Monday, 31 August 2026 10.50
> >
> > > Added a new high-performance lock-free "pile", using the Stack API.
> > > The pile behaves roughly like a stack, but is not strictly LIFO.
> > >
> > > The pile is optimized for pushing/popping bulks of objects, which
> > > it does significantly faster than the lock-free stack.
> > >
> > > Pushing/popping a number of objects not divisible by the compile time
> > > configurable bulk size is handled gracefully, but not as fast as
> > > complete bulks.
> > >
> > > Performance examples, stack_pile_perf_autotest vs. stack_lf_autotest:
> > >
> > > On a single core, pushing/popping 1 or 8 objects is similar speed.
> > > On a single core, pushing/popping 32 objects is 2x faster.
> > > On a single core, pushing/popping 512 objects is 10x faster.
> > >
> > > On four cores, pushing/popping 1, 8 or 32 objects is slightly faster.
> > > On four cores, pushing/popping 512 objects is 4x faster.
> >
> > Acked-by: Konstantin Ananyev <[email protected]>
> >
> > The code itself looks ok to me, thought I still think it is worth to
> > consider
> > moving lf_pile (and lf_stack) DP implementation in .c, to avoid each
> > rte_stack_pus/pop
> > to inline all three of them.
>
> If a use case knows the selected stack implement at build time, it can call
> the
> implementation's push/pop functions directly.
> I updated the mempool stack driver v3 patch [1] to do this for all three stack
> implementations.
That's good thing for sure.
Though I am talking about:
#ifdef __cplusplus
extern "C" {
@@ -115,6 +174,8 @@ rte_stack_push(struct rte_stack *s, void * const
*obj_table, unsigned int n)
if (s->flags & RTE_STACK_F_LF)
return __rte_stack_lf_push(s, obj_table, n);
+ else if (s->flags & RTE_STACK_F_PILE)
+ return __rte_stack_pile_push(s, obj_table, n);
else
return __rte_stack_std_push(s, obj_table, n);
}
@@ -139,6 +200,8 @@ rte_stack_pop(struct rte_stack *s, void **obj_table,
unsigned int n)
if (s->flags & RTE_STACK_F_LF)
return __rte_stack_lf_pop(s, obj_table, n);
+ else if (s->flags & RTE_STACK_F_PILE)
+ return __rte_stack_pile_pop(s, obj_table, n);
else
return __rte_stack_std_pop(s, obj_table, n);
}
In rte_stack.h
We still can have our __rte_stack_pile_push/po as inline functions in the
internal headers,
so mempool (and whoever else needs them) can include them directly.
My suggestion to have rte_stack_pile_pop() in .c and invoke it (not-inlined
one) from
generic rte_stack_pop().
> [1]: https://patchwork.dpdk.org/project/dpdk/patch/20260827135556.522443-3-
> [email protected]/
>
> > My speculation is that the perf diff for bulk enqueue/dequeue because
> > of
> > that would be negligible, while both are quite big for inlining them
> > always
> > (specially lf_pile).
>
> If the number of objects being pushed/popped is known at build time, the
> compiler can optimize the functions when inlined.
>
> I tried experimented with conditional inlining depending on the number of
> objects being known at build time, but I wasn't really pleased with it.