Hi Jack,

> -----Original Message-----
> From: Jack Min <jack...@nvidia.com>
> Sent: Wednesday, June 1, 2022 10:39 AM
> Subject: [RFC v2 1/2] ethdev: port flags for pre-configuration flow hints
> 
> The data-path focused flow rule management can manage flow rules in more
> optimized way than traditional one by using hints provided by
> application in initialization phase.
> 
> In addition to the current hints we have in port attr, more hints could
> be provided by application about its behaviour.
> 
> One example is how the application do with the same flow rule ?
> A. create/destroy flow on same queue but query flow on different queue
>    or queue-less way (i.e, counter query)
> B. All flow operations will be exactly on the same queue, by which PMD
>    could be in more optimized way then A because resource could be
>    isolated and access based on queue, without lock, for example.
> 
> This patch add flag about above situation and could be extended to cover
> more situations.
> 
> Signed-off-by: Xiaoyu Min <jack...@nvidia.com>
> ---
>  lib/ethdev/rte_flow.h | 11 +++++++++++
>  1 file changed, 11 insertions(+)
> 
> diff --git a/lib/ethdev/rte_flow.h b/lib/ethdev/rte_flow.h
> index d8827dd184..38439fcd1d 100644
> --- a/lib/ethdev/rte_flow.h
> +++ b/lib/ethdev/rte_flow.h
> @@ -4948,6 +4948,12 @@ rte_flow_info_get(uint16_t port_id,
>                 struct rte_flow_queue_info *queue_info,
>                 struct rte_flow_error *error);
> 
> +/**
> + * Indicate all operations for a given flow rule will _strictly_ happen
> + * on the same queue (create/destroy/query/update).
> + */
> +#define RTE_FLOW_PORT_FLAG_STRICT_QUEUE RTE_BIT32(0)
> +
>  /**
>   * @warning
>   * @b EXPERIMENTAL: this API may change without prior notice.
> @@ -4972,6 +4978,11 @@ struct rte_flow_port_attr {
>        * @see RTE_FLOW_ACTION_TYPE_METER
>        */
>       uint32_t nb_meters;
> +     /**
> +      * Port flags.
> +      * @see RTE_FLOW_PORT_FLAG_STRICT_QUEUE
> +      */
> +     uint32_t flags;
>  };
> 
>  /**
> --
> 2.36.1


Acked-by: Ori Kam <or...@nvidia.com>
Best,
Ori

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