Hi Sunaming, > -----Original Message----- > From: Suanming Mou <suanmi...@mellanox.com> > Sent: Wednesday, April 8, 2020 4:06 AM > To: Dumitrescu, Cristian <cristian.dumitre...@intel.com> > Cc: dev@dpdk.org; a...@semihalf.com > Subject: [PATCH v2 1/2] bitmap: add create bitmap with all bits set > > Currently, in the case to use bitmap as resource allocator, after > bitmap creation, all the bitmap bits should be set to indicate the > bit available. Every time when allocate one bit, search for the set > bits and clear it to make it in use. > > Add a new rte_bitmap_init_with_all_set() function to have a quick > fill up the bitmap bits. > > Comparing with the case create the bitmap as empty and set the bitmap > one by one, the new function costs less cycles. > > Signed-off-by: Suanming Mou <suanmi...@mellanox.com> > --- > lib/librte_eal/common/include/rte_bitmap.h | 113 > ++++++++++++++++++++++------- > 1 file changed, 85 insertions(+), 28 deletions(-) > > diff --git a/lib/librte_eal/common/include/rte_bitmap.h > b/lib/librte_eal/common/include/rte_bitmap.h > index 6b846f2..740076b 100644 > --- a/lib/librte_eal/common/include/rte_bitmap.h > +++ b/lib/librte_eal/common/include/rte_bitmap.h > @@ -136,6 +136,40 @@ struct rte_bitmap { > bmp->go2 = 0; > } > > +static inline struct rte_bitmap * > +__rte_bitmap_init(uint32_t n_bits, uint8_t *mem, uint32_t mem_size) > +{ > + struct rte_bitmap *bmp; > + uint32_t array1_byte_offset, array1_slabs; > + uint32_t array2_byte_offset, array2_slabs; > + uint32_t size; > + > + /* Check input arguments */ > + if (n_bits == 0) > + return NULL; > + > + if ((mem == NULL) || (((uintptr_t) mem) & > RTE_CACHE_LINE_MASK)) > + return NULL; > + > + size = __rte_bitmap_get_memory_footprint(n_bits, > + &array1_byte_offset, &array1_slabs, > + &array2_byte_offset, &array2_slabs); > + if (size < mem_size) > + return NULL; > + > + /* Setup bitmap */ > + bmp = (struct rte_bitmap *) mem; > + > + bmp->array1 = (uint64_t *) &mem[array1_byte_offset]; > + bmp->array1_size = array1_slabs; > + bmp->array2 = (uint64_t *) &mem[array2_byte_offset]; > + bmp->array2_size = array2_slabs; > + > + __rte_bitmap_scan_init(bmp); > + > + return bmp; > +} > + > /** > * Bitmap memory footprint calculation > * > @@ -170,36 +204,12 @@ struct rte_bitmap { > rte_bitmap_init(uint32_t n_bits, uint8_t *mem, uint32_t mem_size) > { > struct rte_bitmap *bmp; > - uint32_t array1_byte_offset, array1_slabs, array2_byte_offset, > array2_slabs; > - uint32_t size; > > - /* Check input arguments */ > - if (n_bits == 0) { > - return NULL; > - } > - > - if ((mem == NULL) || (((uintptr_t) mem) & > RTE_CACHE_LINE_MASK)) { > - return NULL; > - } > - > - size = __rte_bitmap_get_memory_footprint(n_bits, > - &array1_byte_offset, &array1_slabs, > - &array2_byte_offset, &array2_slabs); > - if (size < mem_size) { > + bmp = __rte_bitmap_init(n_bits, mem, mem_size); > + if (!bmp) > return NULL; > - } > - > - /* Setup bitmap */ > - memset(mem, 0, size); > - bmp = (struct rte_bitmap *) mem; > - > - bmp->array1 = (uint64_t *) &mem[array1_byte_offset]; > - bmp->array1_size = array1_slabs; > - bmp->array2 = (uint64_t *) &mem[array2_byte_offset]; > - bmp->array2_size = array2_slabs; > - > - __rte_bitmap_scan_init(bmp); > - > + memset(bmp->array1, 0, bmp->array1_size * sizeof(uint64_t)); > + memset(bmp->array2, 0, bmp->array2_size * sizeof(uint64_t)); > return bmp; > } >
Can we please leave the function rte_bitmap_init() unmodified and put all changes in the new function rte_bitmap_init_with_all_set(). I realize this means duplicating a few lines of code between the two init functions, but IMO easier to maintain going forward. > @@ -483,6 +493,53 @@ struct rte_bitmap { > return 0; > } > > +/** > + * Bitmap initialization with all bits set > + * > + * @param n_bits > + * Number of pre-allocated bits in array2. > + * @param mem > + * Base address of array1 and array2. > + * @param mem_size > + * Minimum expected size of bitmap. > + * @return > + * Handle to bitmap instance. > + */ > +static inline struct rte_bitmap * > +rte_bitmap_init_with_all_set(uint32_t n_bits, uint8_t *mem, uint32_t > mem_size) > +{ > + uint32_t i; > + uint32_t slabs, array1_bits; > + struct rte_bitmap *bmp; > + > + bmp = __rte_bitmap_init(n_bits, mem, mem_size); > + if (!bmp) > + return NULL; > + > + array1_bits = bmp->array2_size >> > RTE_BITMAP_CL_SLAB_SIZE_LOG2; > + /* Fill the arry1 slab aligned bits. */ > + slabs = array1_bits >> RTE_BITMAP_SLAB_BIT_SIZE_LOG2; > + memset(bmp->array1, 0xff, slabs * sizeof(bmp->array1[0])); > + /* Clear the array1 left slabs. */ > + memset(&bmp->array1[slabs], 0, (bmp->array1_size - slabs) * > + sizeof(bmp->array1[0])); > + /* Fill the array1 middle not full set slab. */ > + for (i = 0; i < (array1_bits & RTE_BITMAP_SLAB_BIT_MASK); i++) > + bmp->array1[slabs] |= 1llu << i; > + > + /* Fill the arry2 slab aligned bits. */ > + slabs = n_bits >> RTE_BITMAP_SLAB_BIT_SIZE_LOG2; > + memset(bmp->array2, 0xff, slabs * sizeof(bmp->array2[0])); > + /* Clear the array2 left slabs. */ > + memset(&bmp->array2[slabs], 0, (bmp->array2_size - slabs) * > + sizeof(bmp->array2[0])); > + /* Fill the array2 middle not full set slab. */ > + for (i = 0; i < (n_bits & RTE_BITMAP_SLAB_BIT_MASK); i++) > + bmp->array2[slabs] |= 1llu << i; > + > + return bmp; > +} > + > #ifdef __cplusplus > } > #endif > -- > 1.8.3.1 This code is not that easy to read. This function is tricky to implement, as we basically need to correct some overhead bits in array1 and array2. What I suggest for the layout of this function: -call essentially the same code as rte_bitmap_init(), with the change that we set ALL the bits in array1 and array2 to 1 instead of 0 -call a new helper function to correct (set to 0) all the array2 bits from position (index2, offset2) to the end -call a new helper function to correct (set to 0) all the array1 bits from position (index1, offset1) to the end What do you think? Thanks, Cristian