Hi
> -----Original Message----- > From: Dumitrescu, Cristian <cristian.dumitre...@intel.com> > Sent: Wednesday, April 8, 2020 1:48 AM > To: Suanming Mou <suanmi...@mellanox.com> > Cc: dev@dpdk.org > Subject: RE: [PATCH 1/2] bitmap: add create bitmap with all bits set > > Hi Suanming, > > > -----Original Message----- > > From: Suanming Mou <suanmi...@mellanox.com> > > Sent: Tuesday, March 10, 2020 8:21 AM > > To: Dumitrescu, Cristian <cristian.dumitre...@intel.com> > > Cc: dev@dpdk.org > > Subject: [PATCH 1/2] bitmap: add create bitmap with all bits set > > > > Currently, in the case to use bitmap as resource allocator, after > > bitmap creation, all the bitmap bits should be set to indicate the bit > > available. Every time when allocate one bit, search for the set bits > > and clear it to make it in use. > > > > Add a new rte_bitmap_init_with_all_set() function to have a quick fill > > up the bitmap bits. > > > > Comparing with the case create the bitmap as empty and set the bitmap > > one by one, the new function costs less cycles. > > > > Signed-off-by: Suanming Mou <suanmi...@mellanox.com> > > --- > > lib/librte_eal/common/include/rte_bitmap.h | 32 > > ++++++++++++++++++++++++++++++ > > 1 file changed, 32 insertions(+) > > > > diff --git a/lib/librte_eal/common/include/rte_bitmap.h > > b/lib/librte_eal/common/include/rte_bitmap.h > > index 6b846f2..36b32e4 100644 > > --- a/lib/librte_eal/common/include/rte_bitmap.h > > +++ b/lib/librte_eal/common/include/rte_bitmap.h > > @@ -483,6 +483,38 @@ struct rte_bitmap { > > return 0; > > } > > > > +/** > > + * Bitmap initialization with all bits set > > + * > > + * @param n_bits > > + * Number of pre-allocated bits in array2. > > + * @param mem > > + * Base address of array1 and array2. > > + * @param mem_size > > + * Minimum expected size of bitmap. > > + * @return > > + * Handle to bitmap instance. > > + */ > > +static inline struct rte_bitmap * > > +rte_bitmap_init_with_all_set(uint32_t n_bits, uint8_t *mem, uint32_t > > mem_size) > > +{ > > + uint32_t i; > > + uint32_t slabs = n_bits / RTE_BITMAP_SLAB_BIT_SIZE; > > + struct rte_bitmap *bmp = rte_bitmap_init(n_bits, mem, mem_size); > > + > > + if (!bmp) > > + return NULL; > > + /* Fill the arry2 byte aligned bits. */ > > + memset(bmp->array2, 0xff, slabs * sizeof(bmp->array2[0])); > > + /* Fill the arry1 bits. */ > > + for (i = 0; i < n_bits; i += RTE_BITMAP_CL_BIT_SIZE) > > + rte_bitmap_set(bmp, i); > > + /* Fill the arry2 left not byte aligned bits. */ > > + for (i = slabs * RTE_BITMAP_SLAB_BIT_SIZE; i < n_bits; i++) > > + rte_bitmap_set(bmp, i); > > + return bmp; > > +} > > + > > #ifdef __cplusplus > > } > > #endif > > -- > > 1.8.3.1 > > I agree that starting with all bits set could be very useful for some apps. > > I agree that having a customized implementation for starting with all bits > set -- > as opposed to simply start with all bits cleared and calling the API in a > loop to set > each bit -- could be useful, as it could reduce the initialization time. > > What I don't understand is your implementation of it: why still calling the > API to > set all bits in a loop? If we are to add this, I suggest we create a fully > customized > implementation that sets the fields on struct rte_bitmap to the right values. > Makes sense? Thanks for the suggestion. Will update. > > Thanks, > Cristian