Hi Matt,

> 2. Yes, the LinecastPoint3D object that you get from linecasting
contains the intersection point as well as the surface normal at the
point of intersection.

thanks - that did the job and I could do the whole refactoring, but the
tests fail.

We used the PolyHedronsSet to model non-convex regions and that worked well.

Now the "indexedConvexPolygons" is strict and forbids that (walk your
talk :) ).

Is there a way to handle non-convex regions ?

Regards,

Sven



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