All, I would prefer a better release an wait for it then to have to deal with multiple updates because of issues, just my $.02..
Sean On May 21, 2013, at 7:00 PM, Chiradeep Vittal <chiradeep.vit...@citrix.com> wrote: > But the longer we hold the window open for folks to raise defects, the > longer it will take to release. Why can't we enforce our own timelines and > say "this is it". Any release will have blockers for a subset of users. It > seems to me that we are inefficient in estimating the harm from a > 'blocker' defect -- I.e., the defect is assumed to affect 100% of the > users and therefore blocks the release. There's always 4.1.1 > > > On 5/21/13 2:20 PM, "David Nalley" <da...@gnsa.us> wrote: > >> On Tue, May 21, 2013 at 4:18 PM, Chip Childers >> <chip.child...@sungard.com> wrote: >>> On Tue, May 21, 2013 at 12:34:45AM +0000, Chiradeep Vittal wrote: >>>> I don't see limited interest. It seems that bugs are trickling in every >>>> day and they are being taken up as they come in. Is there any blocker >>>> without any action for more than a few days? The only one I can see >>>> CLOUDSTACK-2463. >>> >>> Chiradeep, >>> >>> My response to Animesh was flippant and not overly helpful. You are >>> correct that things are being addressed. My point was more that the >>> community in general seems to have moved on from 4.1, yet we have not >>> released it yet. Bugs that have come up are taking several requests for >>> attention, and once there is a reply it's frequently taking several >>> requests >>> to get follow ups. This is a volunteer project, so that alone isn't the >>> issue. I raise the question about what to do about 4.1 in the interest >>> of asking the rest of the community if you have, indeed, moved on and >>> want to focus on 4.2 instead. >>> >>> Others, >>> >>> I'm frankly surprised at how few people have responded to this thread, >>> given the volume of commit / merge / jira activity going on for new >>> features. >>> Obviously there is lots of effort going into new feature dev, so it's >>> not at >>> all like we have stopped paying attention to the project as a community >>> (far from it). >>> >>> As for the current state of consensus around my questions: >>> >>> * Animesh indicated a desire to keep moving on both fronts. >>> * Prasanna indicated his concern that changes in master are being missed >>> by people looking at 4.1. >>> * John indicated his concern about the priority conflict WRT stabilizing >>> 4.2 and 4.1 concurrently. >>> * Chiradeep - I know you replied to this thread (obviously), but I'm not >>> sure if I saw an answer to the questions I raised (although you make a >>> fair point, which I address above). >>> >>> I'm looking for more feedback one way or the other here. >>> >>> -chip >> >> >> So here's my thoughts - and I apologize if this seems like a rant. >> >> The goal of the project is to release code. It's the cornerstone of >> much of what we do. We've done a very good job in my opinion of making >> CloudStack consumable by people who are comfortable hacking on the >> source code. We have a number of people running versions of CloudStack >> that have never been released yet, and doing so pretty confidently. >> Most of our target audience is either not comfortable doing that, or >> not comfortable running something in production that hasn't been >> blessed as a release, and doesn't have a known upgrade path. >> >> While it's not just the goal and purpose of the project to release >> code - it's also vital to the health and growth of our user community. >> Regular, timely releases are important. The 50,000 foot view of things >> is that there is apathy about the 4.1 release. Lots of activity is >> happening around feature development, but not a lot of care (even in >> form of opinions in these threads) given to some of the 4.1 blocker >> issues. >> >> Performing a release is how we show the world how awesome we are, and >> how awesome our software is. Writing the software, developing cool new >> features and never pushing it out the door is a waste - virtually no >> one but us will see it. The equivalent of getting dressed up for a >> night on the town, but never leaving the house. In short it isn't done >> until there is a release, and seeing large features being developed >> and landing while bugs that block a release take a lot of coaxing to >> get fixed gives a bad impression. >> >> --David >