Thanks, Weston. From your description, I can think about how the current engine works. Let me try to map your example into execution. Then we can explore a little bit more in detail.
WE have 300GB of data and we have a read CSV operator (that creates an Arrow Table) and a Write Parquet operator. Now let's say we have 2 CPU cores (in the system) and we run both these operators at the same time. We read; let's say 10GB of data and write that 10GB of data. Since we do this continuously we essentially create a streaming-like system as shown below. Read (0 th CPU Core) ----> Write (1st CPU Core) I believe what you are describing is something like the above. I may be wrong. There is another way to do this problem. That is Read --> Write (0th Core) (read a 10GB batch, write it and next go to the next 10GB) Read --> Write (1st Core) (read a 10GB batch, write it them and next go to the next 10GB) The second one doesn't need back-pressure and is usually much more efficient than the first one for batch processing. Best, Supun.. On Fri, May 20, 2022 at 7:38 PM Weston Pace <weston.p...@gmail.com> wrote: > If the amount of batch data you are processing is larger than the RAM > on the system then back pressure is needed. A common use case is > dataset repartitioning. If you are repartitioning a large (e.g. > 300GB) dataset from CSV to parquet then the bottleneck will typically > be the "write" stage. Backpressure must be applied or else the system > will run out of RAM. > > I'm also not sure I would describe the engine as a "batch processing > engine". I think the C++ engine operates at a lower level than a > typical Spark vs. Hadoop (e.g. batch vs. streaming) abstraction. A > streaming application and a batch application could both make use of > the C++ engine. If I had to pick one then I would pick a "streaming > engine" because we do process data in a streaming fashion. > > On Fri, May 20, 2022 at 4:14 PM Supun Kamburugamuve <su...@apache.org> > wrote: > > > > Looking at the proposal I couldn't understand why there is a need for > > back-pressure handling. My understanding of the Arrow C++ engine is that > it > > is meant to process batch data. So I couldn't think of why we need to > > handle back-pressure as it is normally needed in streaming engines. > > > > Best, > > Supun.; > > > > On Thu, May 12, 2022 at 1:14 PM Andrew Lamb <al...@influxdata.com> > wrote: > > > > > Thank you for sharing this document. > > > > > > Raphael Taylor-Davies is working on a similar exercise scheduling > > > execution for DataFusion plans. The design doc[1] and initial PR [2] > may be > > > an interesting reference. > > > > > > In the DataFusion case we were trying to improve performance in a few > ways: > > > 1. Within a pipeline (same definition as in C++ proposal) consume a > batch > > > that was produced in the same thread if possible > > > 2. Restrict parallelism by the number of available workers rather than > the > > > plan structure (e.g. if reading 100 parquet files, with 8 workers, > don't > > > start reading all of them at once) > > > 3. Segregate pools used to do async IO and CPU bound work within the > same > > > plan execution > > > > > > I think the C++ proposal would achieve 1, but it isn't clear to me > that it > > > would achieve 2 (though I will admit to not fully understanding it) > and I > > > don't know about 3 > > > > > > While there are many similarities with what is described in the C++ > > > proposal, I would say the Rust implementation is significantly less > > > complicated than what I think is described. In particular: > > > * There is no notion of generators > > > * There is no notion of internal tasks (the operators themselves are > single > > > threaded and the parallelism is created by generating batches in > parallel > > > * The scheduler logic is run directly by the worker threads (rather > than a > > > separate thread with message queues) as the operators produce each new > > > batch > > > > > > Andrew > > > > > > [1] > > > > > > > https://docs.google.com/document/d/1txX60thXn1tQO1ENNT8rwfU3cXLofa7ZccnvP4jD6AA/edit# > > > [2] https://github.com/apache/arrow-datafusion/pull/2226 > > > > > > > > > > > > On Thu, May 12, 2022 at 3:24 PM Li Jin <ice.xell...@gmail.com> wrote: > > > > > > > Thanks Wes and Michal. > > > > > > > > We have similar concern about the current eager-push control flow > with > > > time > > > > series / ordered data processing and am glad that we are not the > only one > > > > thinking about this. > > > > > > > > I have read the doc and so far just left some questions to make sure > I > > > > understand the proposal (admittedly the generator concept is > somewhat new > > > > to me) and also thinking about it in the context of streaming ordered > > > data > > > > processing. > > > > > > > > Excited to see where this goes, > > > > Li > > > > > > > > On Wed, May 11, 2022 at 6:43 PM Wes McKinney <wesmck...@gmail.com> > > > wrote: > > > > > > > > > I talked about these problems with my colleague Michal Nowakiewicz > who > > > > > has been developing some of the C++ engine implementation over the > > > > > last year and a half, and he wrote up this document with some ideas > > > > > about task scheduling and control flow in the query engine for > > > > > everyone to look at and comment: > > > > > > > > > > > > > > > > > > > > > > > https://docs.google.com/document/d/1216CUQZ7u4acZvC2jX7juqqQCXtdXMellk3lRrgP_WY/edit# > > > > > > > > > > Feedback also welcome from the Rust developers to compare/contrast > > > > > with how DataFusion works > > > > > > > > > > On Tue, May 3, 2022 at 1:05 AM Weston Pace <weston.p...@gmail.com> > > > > wrote: > > > > > > > > > > > > Thanks for investigating and looking through this. Your > > > understanding > > > > > > of how things work is pretty much spot on. In addition, I think > the > > > > > > points you are making are valid. Our ExecNode/ExecPlan > interfaces > > > are > > > > > > extremely bare bones and similar nodes have had to reimplement > the > > > > > > same solutions (e.g. many nodes are using things like > AtomicCounter, > > > > > > ThreadIndexer, AsyncTaskGroup, etc. in similar ways). Probably > the > > > > > > most significant short term impact of cleaning this up would be > to > > > > > > avoid things like the race condition in [1] which happened > because > > > one > > > > > > node was doing things in a slightly older way. If anyone is > > > > > > particularly interested in tackling this problem I'd be happy to > go > > > > > > into more details. > > > > > > > > > > > > However, I think you are slightly overselling the potential > benefits. > > > > > > I don't think this would make it easier to adopt morsel/batch, > > > > > > implement asymmetric backpressure, better scheduling, work > stealing, > > > > > > or sequencing (all of which I agree are good ideas with the > exception > > > > > > of work stealing which I don't think we would significantly > benefit > > > > > > from). What's more, we don't have very many nodes today and I > think > > > > > > there is a risk of over-learning from this small sample size. > For > > > > > > example, this sequencing discussion is very interesting. I > think an > > > > > > asof join node is not a pipeline breaker, but it also does not > fit > > > the > > > > > > mold of a standard pipeline node. It has multiple inputs and > there > > > is > > > > > > not a clear 1:1 mapping between input and output batches. I > don't > > > > > > know the Velox driver model well enough to comment on it > specifically > > > > > > but if you were to put this node in the middle of a pipeline you > > > might > > > > > > end up generating empty batches, too-large batches, or not enough > > > > > > thread tasks to saturate the cores. If you were to put it > between > > > > > > pipeline drivers you would potentially lose cache locality. > > > > > > > > > > > > Regarding morsel/batch. The main thing really preventing us from > > > > > > moving to this model is the overhead cost of running small > batches. > > > > > > This is due to things like the problem you described in [2] and > > > > > > somewhat demonstrated by benchmarks like [3]. As a result, as > soon > > > as > > > > > > we shrink the batch size small enough to fit into L2, we start > to see > > > > > > overhead increase to eliminate the benefits we get from better > cache > > > > > > utilization (not just CPU overhead but also thread contention). > > > > > > Unfortunately, some of the fixes here could possibly involve > changes > > > > > > to ExecBatch & Datum, which are used extensively in the kernel > > > > > > infrastructure. From my profiling, this underutilization of > cache is > > > > > > one of the most significant performance issues we have today. > > > > > > > > > > > > [1] https://github.com/apache/arrow/pull/12894 > > > > > > [2] > https://lists.apache.org/thread/mp68ofm2hnvs2v2oz276rvw7y5kwqoyd > > > > > > [3] https://github.com/apache/arrow/pull/12755 > > > > > > On Mon, May 2, 2022 at 1:20 PM Wes McKinney <wesmck...@gmail.com > > > > > > wrote: > > > > > > > > > > > > > > hi all, > > > > > > > > > > > > > > I've been catching up on the C++ execution engine codebase > after a > > > > > > > fairly long development hiatus. > > > > > > > > > > > > > > I have several questions / comments about the current design > of the > > > > > > > ExecNode and their implementations (currently: source / scan, > > > filter, > > > > > > > project, union, aggregate, sink, hash join). > > > > > > > > > > > > > > My current understanding of how things work is the following: > > > > > > > > > > > > > > * Scan/Source nodes initiate execution through the > StartProducing() > > > > > > > function, which spawns an asynchronous generator that yields a > > > > > > > sequence of input data batches. When each batch is available, > it is > > > > > > > passed to child operators by calling their InputReceived > methods > > > > > > > > > > > > > > * When InputReceived is called > > > > > > > * For non-blocking operators (e.g. Filter, Project), the > unit > > > of > > > > > > > work is performed immediately and the result is passed to the > child > > > > > > > operator by calling its InputReceived method > > > > > > > * For blocking operators (e.g. HashAggregate, HashJoin), > > > partial > > > > > > > results are accumulated until the operator can begin producing > > > output > > > > > > > (all input for aggregation, or until the HT has been built for > the > > > > > > > HashJoin) > > > > > > > > > > > > > > * When an error occurs, a signal to abort will be propagated > up and > > > > > > > down the execution tree > > > > > > > > > > > > > > * Eventually output lands in a Sink node, which is the desired > > > result > > > > > > > > > > > > > > One concern I have about the current structure is the way in > which > > > > > > > ExecNode implementations are responsible for downstream control > > > flow, > > > > > > > and the extent to which operator pipelining (the same thread > > > > advancing > > > > > > > input-output chains until reaching a pipeline breaker) is > implicit > > > > > > > versus explicit. To give a couple examples: > > > > > > > > > > > > > > * In hash aggregations (GroupByNode), when the input has been > > > > > > > exhausted, the GroupByNode splits the result into the desired > > > > > > > execution chunk size (e.g. splitting a 1M row aggregate into > > > batches > > > > > > > of 64K rows) and then spawns future tasks that push these > chunks > > > > > > > through the child output exec node (by calling InputReceived) > > > > > > > > > > > > > > * In hash joins, the ExecNode accumulates batches to be > inserted > > > into > > > > > > > the hash table (the "probed" input), until the probed input is > > > > > > > exhausted, and then start asynchronously spawning tasks to > probe > > > the > > > > > > > completed hash table and passing the probed results into the > child > > > > > > > output node > > > > > > > > > > > > > > I would suggest that we consider a different design that > decouples > > > > > > > task control flow from the ExecNode implementation. The purpose > > > would > > > > > > > be to give the user of the C++ engine more control over task > > > > > > > scheduling (including the order of execution) and > prioritization. > > > > > > > > > > > > > > One system that does things different from the Arrow C++ > Engine is > > > > > > > Meta's Velox project, whose operators work like this (slightly > > > > > > > simplified and colored by my own imperfect understanding): > > > > > > > > > > > > > > * The Driver class (which is associated with a single thread) > is > > > > > > > responsible for execution control flow. A driver moves input > > > batches > > > > > > > through an operator pipeline. > > > > > > > > > > > > > > * The Driver calls the Operator::addInput function with an > input > > > > > > > batch. Operators are blocking vs. non-blocking based on > whether the > > > > > > > Operator::needsMoreInput() function returns true. Simple > operators > > > > > > > like Project can produce their output immediately by calling > > > > > > > Operator::getOutput > > > > > > > > > > > > > > * When the Driver hits a blocking operator in a pipeline, it > > > returns > > > > > > > control to the calling thread so the thread can switch to doing > > > work > > > > > > > for a different driver > > > > > > > > > > > > > > * One artifact of this design is that hash joins are split > into a > > > > > > > HashBuild operator and a HashProbe operator so that the build > and > > > > > > > probe stages of the hash join can be scheduled and executed > more > > > > > > > precisely (for example: work for the pipeline that feeds the > build > > > > > > > operator can be prioritized over the pipeline feeding the other > > > input > > > > > > > to the probe). > > > > > > > > > > > > > > The idea in refactoring the Arrow C++ Engine would be instead > of > > > > > > > having a tree of ExecNodes, each of which has its own internal > > > > control > > > > > > > flow (including the ability to spawn downstream tasks), instead > > > > > > > pipelinable operators can be grouped into PipelineExecutors > (which > > > > > > > correspond roughly to Velox's Driver concept) which are > responsible > > > > > > > for control flow and invoking the ExecNodes in sequence. This > would > > > > > > > make it much easier for users to customize the control flow for > > > > > > > particular needs (for example, the recent discussion of adding > time > > > > > > > series joins to the C++ engine means that the current > eager-push / > > > > > > > "local" control flow can create problematic input ordering > > > problems). > > > > > > > I think this might make the codebase easier to understand and > test > > > > > > > also (and profile / trace, maybe, too), but that is just > > > conjecture. > > > > > > > > > > > > > > As a separate matter, the C++ Engine does not have a separation > > > > > > > between input batches (what are called "morsels" in the HyPer > > > paper) > > > > > > > and pipeline tasks (smaller cache-friendly units to move > through > > > the > > > > > > > pipeline), nor the ability (AFAICT) to do nested parallelism / > work > > > > > > > stealing within pipelines (this concept is discussed in [1]). > > > > > > > > > > > > > > Hopefully the above makes sense and I look forward to others' > > > > thoughts. > > > > > > > > > > > > > > Thanks, > > > > > > > Wes > > > > > > > > > > > > > > [1]: > > > > https://15721.courses.cs.cmu.edu/spring2016/papers/p743-leis.pdf > > > > > > > > > > > > > > > > > > -- > > Supun Kamburugamuve > -- Supun Kamburugamuve