Looking at the proposal I couldn't understand why there is a need for
back-pressure handling. My understanding of the Arrow C++ engine is that it
is meant to process batch data. So I couldn't think of why we need to
handle back-pressure as it is normally needed in streaming engines.

Best,
Supun.;

On Thu, May 12, 2022 at 1:14 PM Andrew Lamb <al...@influxdata.com> wrote:

> Thank you for sharing this document.
>
> Raphael Taylor-Davies is working on a similar exercise  scheduling
> execution for DataFusion plans. The design doc[1] and initial PR [2] may be
> an interesting reference.
>
> In the DataFusion case we were trying to improve performance in a few ways:
> 1. Within a pipeline (same definition as in C++ proposal) consume a batch
> that was produced in the same thread if possible
> 2. Restrict parallelism by the number of available workers rather than the
> plan structure (e.g. if reading 100 parquet files, with 8 workers, don't
> start reading all of them at once)
> 3. Segregate pools used  to do async IO and CPU bound work within the same
> plan execution
>
> I think the C++ proposal would achieve 1, but it isn't clear to me that it
> would achieve 2 (though I will admit to not fully understanding it) and I
> don't know about 3
>
> While there are many similarities with what is described in the C++
> proposal, I would say the Rust implementation is significantly less
> complicated than what I think is described. In particular:
> * There is no notion of generators
> * There is no notion of internal tasks (the operators themselves are single
> threaded and the parallelism is created by generating batches in parallel
> * The scheduler logic is run directly by the worker threads (rather than a
> separate thread with message queues) as the operators produce each new
> batch
>
> Andrew
>
> [1]
>
> https://docs.google.com/document/d/1txX60thXn1tQO1ENNT8rwfU3cXLofa7ZccnvP4jD6AA/edit#
> [2] https://github.com/apache/arrow-datafusion/pull/2226
>
>
>
> On Thu, May 12, 2022 at 3:24 PM Li Jin <ice.xell...@gmail.com> wrote:
>
> > Thanks Wes and Michal.
> >
> > We have similar concern about the current eager-push control flow with
> time
> > series / ordered data processing and am glad that we are not the only one
> > thinking about this.
> >
> > I have read the doc and so far just left some questions to make sure I
> > understand the proposal (admittedly the generator concept is somewhat new
> > to me) and also thinking about it in the context of streaming ordered
> data
> > processing.
> >
> > Excited to see where this goes,
> > Li
> >
> > On Wed, May 11, 2022 at 6:43 PM Wes McKinney <wesmck...@gmail.com>
> wrote:
> >
> > > I talked about these problems with my colleague Michal Nowakiewicz who
> > > has been developing some of the C++ engine implementation over the
> > > last year and a half, and he wrote up this document with some ideas
> > > about task scheduling and control flow in the query engine for
> > > everyone to look at and comment:
> > >
> > >
> > >
> >
> https://docs.google.com/document/d/1216CUQZ7u4acZvC2jX7juqqQCXtdXMellk3lRrgP_WY/edit#
> > >
> > > Feedback also welcome from the Rust developers to compare/contrast
> > > with how DataFusion works
> > >
> > > On Tue, May 3, 2022 at 1:05 AM Weston Pace <weston.p...@gmail.com>
> > wrote:
> > > >
> > > > Thanks for investigating and looking through this.  Your
> understanding
> > > > of how things work is pretty much spot on.  In addition, I think the
> > > > points you are making are valid.  Our ExecNode/ExecPlan interfaces
> are
> > > > extremely bare bones and similar nodes have had to reimplement the
> > > > same solutions (e.g. many nodes are using things like AtomicCounter,
> > > > ThreadIndexer, AsyncTaskGroup, etc. in similar ways).  Probably the
> > > > most significant short term impact of cleaning this up would be to
> > > > avoid things like the race condition in [1] which happened because
> one
> > > > node was doing things in a slightly older way.  If anyone is
> > > > particularly interested in tackling this problem I'd be happy to go
> > > > into more details.
> > > >
> > > > However, I think you are slightly overselling the potential benefits.
> > > > I don't think this would make it easier to adopt morsel/batch,
> > > > implement asymmetric backpressure, better scheduling, work stealing,
> > > > or sequencing (all of which I agree are good ideas with the exception
> > > > of work stealing which I don't think we would significantly benefit
> > > > from).  What's more, we don't have very many nodes today and I think
> > > > there is a risk of over-learning from this small sample size.  For
> > > > example, this sequencing discussion is very interesting.  I think an
> > > > asof join node is not a pipeline breaker, but it also does not fit
> the
> > > > mold of a standard pipeline node.  It has multiple inputs and there
> is
> > > > not a clear 1:1 mapping between input and output batches.  I don't
> > > > know the Velox driver model well enough to comment on it specifically
> > > > but if you were to put this node in the middle of a pipeline you
> might
> > > > end up generating empty batches, too-large batches, or not enough
> > > > thread tasks to saturate the cores.  If you were to put it between
> > > > pipeline drivers you would potentially lose cache locality.
> > > >
> > > > Regarding morsel/batch.  The main thing really preventing us from
> > > > moving to this model is the overhead cost of running small batches.
> > > > This is due to things like the problem you described in [2] and
> > > > somewhat demonstrated by benchmarks like [3].  As a result, as soon
> as
> > > > we shrink the batch size small enough to fit into L2, we start to see
> > > > overhead increase to eliminate the benefits we get from better cache
> > > > utilization (not just CPU overhead but also thread contention).
> > > > Unfortunately, some of the fixes here could possibly involve changes
> > > > to ExecBatch & Datum, which are used extensively in the kernel
> > > > infrastructure.  From my profiling, this underutilization of cache is
> > > > one of the most significant performance issues we have today.
> > > >
> > > > [1] https://github.com/apache/arrow/pull/12894
> > > > [2] https://lists.apache.org/thread/mp68ofm2hnvs2v2oz276rvw7y5kwqoyd
> > > > [3] https://github.com/apache/arrow/pull/12755
> > > > On Mon, May 2, 2022 at 1:20 PM Wes McKinney <wesmck...@gmail.com>
> > wrote:
> > > > >
> > > > > hi all,
> > > > >
> > > > > I've been catching up on the C++ execution engine codebase after a
> > > > > fairly long development hiatus.
> > > > >
> > > > > I have several questions / comments about the current design of the
> > > > > ExecNode and their implementations (currently: source / scan,
> filter,
> > > > > project, union, aggregate, sink, hash join).
> > > > >
> > > > > My current understanding of how things work is the following:
> > > > >
> > > > > * Scan/Source nodes initiate execution through the StartProducing()
> > > > > function, which spawns an asynchronous generator that yields a
> > > > > sequence of input data batches. When each batch is available, it is
> > > > > passed to child operators by calling their InputReceived methods
> > > > >
> > > > > * When InputReceived is called
> > > > >     * For non-blocking operators (e.g. Filter, Project), the unit
> of
> > > > > work is performed immediately and the result is passed to the child
> > > > > operator by calling its InputReceived method
> > > > >     * For blocking operators (e.g. HashAggregate, HashJoin),
> partial
> > > > > results are accumulated until the operator can begin producing
> output
> > > > > (all input for aggregation, or until the HT has been built for the
> > > > > HashJoin)
> > > > >
> > > > > * When an error occurs, a signal to abort will be propagated up and
> > > > > down the execution tree
> > > > >
> > > > > * Eventually output lands in a Sink node, which is the desired
> result
> > > > >
> > > > > One concern I have about the current structure is the way in which
> > > > > ExecNode implementations are responsible for downstream control
> flow,
> > > > > and the extent to which operator pipelining (the same thread
> > advancing
> > > > > input-output chains until reaching a pipeline breaker) is implicit
> > > > > versus explicit. To give a couple examples:
> > > > >
> > > > > * In hash aggregations (GroupByNode), when the input has been
> > > > > exhausted, the GroupByNode splits the result into the desired
> > > > > execution chunk size (e.g. splitting a 1M row aggregate into
> batches
> > > > > of 64K rows) and then spawns future tasks that push these chunks
> > > > > through the child output exec node (by calling InputReceived)
> > > > >
> > > > > * In hash joins, the ExecNode accumulates batches to be inserted
> into
> > > > > the hash table (the "probed" input), until the probed input is
> > > > > exhausted, and then start asynchronously spawning tasks to probe
> the
> > > > > completed hash table and passing the probed results into the child
> > > > > output node
> > > > >
> > > > > I would suggest that we consider a different design that decouples
> > > > > task control flow from the ExecNode implementation. The purpose
> would
> > > > > be to give the user of the C++ engine more control over task
> > > > > scheduling (including the order of execution) and prioritization.
> > > > >
> > > > > One system that does things different from the Arrow C++ Engine is
> > > > > Meta's Velox project, whose operators work like this (slightly
> > > > > simplified and colored by my own imperfect understanding):
> > > > >
> > > > > * The Driver class (which is associated with a single thread) is
> > > > > responsible for execution control flow. A driver moves input
> batches
> > > > > through an operator pipeline.
> > > > >
> > > > > * The Driver calls the Operator::addInput function with an input
> > > > > batch. Operators are blocking vs. non-blocking based on whether the
> > > > > Operator::needsMoreInput() function returns true. Simple operators
> > > > > like Project can produce their output immediately by calling
> > > > > Operator::getOutput
> > > > >
> > > > > * When the Driver hits a blocking operator in a pipeline, it
> returns
> > > > > control to the calling thread so the thread can switch to doing
> work
> > > > > for a different driver
> > > > >
> > > > > * One artifact of this design is that hash joins are split into a
> > > > > HashBuild operator and a HashProbe operator so that the build and
> > > > > probe stages of the hash join can be scheduled and executed more
> > > > > precisely (for example: work for the pipeline that feeds the build
> > > > > operator can be prioritized over the pipeline feeding the other
> input
> > > > > to the probe).
> > > > >
> > > > > The idea in refactoring the Arrow C++ Engine would be instead of
> > > > > having a tree of ExecNodes, each of which has its own internal
> > control
> > > > > flow (including the ability to spawn downstream tasks), instead
> > > > > pipelinable operators can be grouped into PipelineExecutors (which
> > > > > correspond roughly to Velox's Driver concept) which are responsible
> > > > > for control flow and invoking the ExecNodes in sequence. This would
> > > > > make it much easier for users to customize the control flow for
> > > > > particular needs (for example, the recent discussion of adding time
> > > > > series joins to the C++ engine means that the current eager-push /
> > > > > "local" control flow can create problematic input ordering
> problems).
> > > > > I think this might make the codebase easier to understand and test
> > > > > also (and profile / trace, maybe, too), but that is just
> conjecture.
> > > > >
> > > > > As a separate matter, the C++ Engine does not have a separation
> > > > > between input batches (what are called "morsels" in the HyPer
> paper)
> > > > > and pipeline tasks (smaller cache-friendly units to move through
> the
> > > > > pipeline), nor the ability (AFAICT) to do nested parallelism / work
> > > > > stealing within pipelines (this concept is discussed in [1]).
> > > > >
> > > > > Hopefully the above makes sense and I look forward to others'
> > thoughts.
> > > > >
> > > > > Thanks,
> > > > > Wes
> > > > >
> > > > > [1]:
> > https://15721.courses.cs.cmu.edu/spring2016/papers/p743-leis.pdf
> > >
> >
>


-- 
Supun Kamburugamuve

Reply via email to