Thanks for this work Simon, this is awesome! There's also plenty of side effects to this that will make life better for developers, just a few off the top of my mind:
- When sccache is in use files are preprocessed before being sent to sccache, so even when hitting the cache we pay the price of running the preprocessor so less includes will speed up sccache hot builds! - All our static analysis passes need to go through the preprocessed sources too, so less includes means less code to churn through when we run them. - When templates are involved the linker needs to de-duplicate identical instantiations in different compilation units, with less of them linking will be faster too. - And also less I/O which might seem academic if you've got a very fast SSD but not everybody has one (think about contributors who often don't have access to beefy boxes). Gabriele On 14/12/20 12:23, Simon Giesecke wrote: > tl;dr Build times on all platforms, in particular for incremental builds, > have decreased in the last weeks by landing several cleanups to C++ include > dependencies that reduce the aggregated number of included files by about > 30%. > > Hi, > > Did you notice a reduction in build times lately? This might not be a > coincidence. In this mail, I want to provide some details on the > improvements made. I want to thank everyone who contributed to this through > up-front discussions and reviews. > > Recently I landed a number of patches on Bug 1676346 [1] that in various > ways clean up C++ include directives in our codebase. Some landed ca. 3 > weeks ago, some landed last week. Overall, these reduce the aggregated > number of included non-system header files in a full build by about 30% on > Linux. I don't have numbers for other platforms, but they should benefit as > well. On my machine, this reduced the time for a clobber build by about > 10%. While that might go unnoticed, incremental builds are often sped up > even a lot more, since the number of translation units that need to be > rebuilt decreases. E.g. the number of translation units that include > dom/base/Document.h reduced by ca. 52%, resulting in a build time reduction > of 48% on my machine after modifying that. Your mileage may vary. > > While this might not spare you from buying new hardware, it will make > builds faster regardless of the hardware you are running on, and hopefully > increase productivity. If you want to share your experiences with me, > please get in touch! > > You might be curious what I did to achieve that, or how you can contribute > to reducing build times yourself. It's a combination of things, most > importantly three things: > 1. Remove unused include directives > 2. Split some headers > 3. Use forward declarations more > 4. Hide definitions to allow using forward declarations even more > > About 1: I found there are several include directives that are not needed > at all. They could simply be removed. However, the majority of cases were a > bit more complex, because of a lot of missing include directives. When > removing an include for X.h from a header file Y.h that doesn't need it, > another file that included Y.h might need X.h. Or, Y.h itself might need > something from a header indirectly included from X.h. Or similar cases. > This meant quite a lot of more include directives for more basic things > needed to be added to ensure the build doesn't break. > > About 2: Some headers have a lot of dependencies, but only relatively few > users of that header need them. One example was IPCMessageUtils.h, which is > included by all files generated by IPDL, which also contained a lot of > specializations of the ParamTraits template that are needed only by few > files. Apart from some very basic specializations, these were moved to the > new EnumSerializers.h and IPCMessageUtilsSpecializations.h as well as some > existing headers, so that the remaining IPCMessageUtils.h header has only > much more limited dependencies. > > About 3: Our coding style favors forward declarations over inclusion of the > full definition of types where possible. I replaced the inclusion of header > files containing full definitions of types by forward declarations at a > number of places where this is sufficient, e.g. because they are only used > in function signatures. It's worth noting that there were also a number of > cases where a forward declaration was present, but actually the full > definition is required, e.g. when a type is used as a base class or as the > value type of a data member, or an inline function body dereferences into a > member. > > About 4: As mentioned in the last point, inline function bodies often > require the inclusion of additional headers because they dereference into > types of which otherwise only forward declarations were necessary. Similar > considerations apply to private (nested) classes. Some of those were moved > to the corresponding implementation files to hide these dependencies, and > reduce the number of necessary includes in the header files. > > I was using some tools to support this, notably ClangBuildAnalyzer [2] and > include-what-you-use [3]. ClangBuildAnalyzer helped to detect headers that > are expensive to parse throughout the build, and direct efforts to reduce > those specifically. But there remains a long tail of similar things that > can and should be fixed. include-what-you-use helps to identify the headers > from which a file uses declarations to avoid depending on indirectly > included files which might disappear from the include chain by unrelated > changes. These tools are not readymade for everyday use, but I will try to > provide some ideas for using them effectively later on. > > Best wishes > Simon > > [1] https://bugzilla.mozilla.org/show_bug.cgi?id=1676346 > [2] https://github.com/aras-p/ClangBuildAnalyzer > [3] https://github.com/include-what-you-use/include-what-you-use > _______________________________________________ > dev-platform mailing list > dev-platform@lists.mozilla.org > https://lists.mozilla.org/listinfo/dev-platform >
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