tl;dr Build times on all platforms, in particular for incremental builds,
have decreased in the last weeks by landing several cleanups to C++ include
dependencies that reduce the aggregated number of included files by about
30%.

Hi,

Did you notice a reduction in build times lately? This might not be a
coincidence. In this mail, I want to provide some details on the
improvements made. I want to thank everyone who contributed to this through
up-front discussions and reviews.

Recently I landed a number of patches on Bug 1676346 [1] that in various
ways clean up C++ include directives in our codebase. Some landed ca. 3
weeks ago, some landed last week. Overall, these reduce the aggregated
number of included non-system header files in a full build by about 30% on
Linux. I don't have numbers for other platforms, but they should benefit as
well. On my machine, this reduced the time for a clobber build by about
10%. While that might go unnoticed, incremental builds are often sped up
even a lot more, since the number of translation units that need to be
rebuilt decreases. E.g. the number of translation units that include
dom/base/Document.h reduced by ca. 52%, resulting in a build time reduction
of 48% on my machine after modifying that. Your mileage may vary.

While this might not spare you from buying new hardware, it will make
builds faster regardless of the hardware you are running on, and hopefully
increase productivity. If you want to share your experiences with me,
please get in touch!

You might be curious what I did to achieve that, or how you can contribute
to reducing build times yourself. It's a combination of things, most
importantly three things:
1. Remove unused include directives
2. Split some headers
3. Use forward declarations more
4. Hide definitions to allow using forward declarations even more

About 1: I found there are several include directives that are not needed
at all. They could simply be removed. However, the majority of cases were a
bit more complex, because of a lot of missing include directives. When
removing an include for X.h from a header file Y.h that doesn't need it,
another file that included Y.h might need X.h. Or, Y.h itself might need
something from a header indirectly included from X.h. Or similar cases.
This meant quite a lot of more include directives for more basic things
needed to be added to ensure the build doesn't break.

About 2: Some headers have a lot of dependencies, but only relatively few
users of that header need them. One example was IPCMessageUtils.h, which is
included by all files generated by IPDL, which also contained a lot of
specializations of the ParamTraits template that are needed only by few
files. Apart from some very basic specializations, these were moved to the
new EnumSerializers.h and IPCMessageUtilsSpecializations.h as well as some
existing headers, so that the remaining IPCMessageUtils.h header has only
much more limited dependencies.

About 3: Our coding style favors forward declarations over inclusion of the
full definition of types where possible. I replaced the inclusion of header
files containing full definitions of types by forward declarations at a
number of places where this is sufficient, e.g. because they are only used
in function signatures. It's worth noting that there were also a number of
cases where a forward declaration was present, but actually the full
definition is required, e.g. when a type is used as a base class or as the
value type of a data member, or an inline function body dereferences into a
member.

About 4: As mentioned in the last point, inline function bodies often
require the inclusion of additional headers because they dereference into
types of which otherwise only forward declarations were necessary. Similar
considerations apply to private (nested) classes. Some of those were moved
to the corresponding implementation files to hide these dependencies, and
reduce the number of necessary includes in the header files.

I was using some tools to support this, notably ClangBuildAnalyzer [2] and
include-what-you-use [3]. ClangBuildAnalyzer helped to detect headers that
are expensive to parse throughout the build, and direct efforts to reduce
those specifically. But there remains a long tail of similar things that
can and should be fixed. include-what-you-use helps to identify the headers
from which a file uses declarations to avoid depending on indirectly
included files which might disappear from the include chain by unrelated
changes. These tools are not readymade for everyday use, but I will try to
provide some ideas for using them effectively later on.

Best wishes
Simon

[1] https://bugzilla.mozilla.org/show_bug.cgi?id=1676346
[2] https://github.com/aras-p/ClangBuildAnalyzer
[3] https://github.com/include-what-you-use/include-what-you-use
_______________________________________________
dev-platform mailing list
dev-platform@lists.mozilla.org
https://lists.mozilla.org/listinfo/dev-platform

Reply via email to