TL;DR - we'd like some feedback on some UI changes to Treeherder
recommended by a 3rd party UX team.

The longer story - a 3rd party UX team has provided us with some
suggestions on how to improve Treeherder's UI from the perspective of the
average developer. They've created a set of wireframes here:

https://drive.google.com/file/d/0B3__-vbLGlRHajhEOE1SVXBQUU0/view?usp=sharing

The highlights of these changes:

* failed jobs, build jobs, and test jobs are separated into different
columns
* many of the icons scattered around the existing UI have been collapsed
into a few menus, making them more discoverable
* the bottom panels (displayed when selecting a job) have been simplified

We may implement these wireframes for non-sheriffs, or on a per-user basis,
or only for Try. If anyone has feedback, please give that by EOD Wednesday.
Since some of the features may be difficult to understand from the
wireframes alone, we will do a walkthrough of them at the next Treeherder
meeting, which is this Wednesday @ 9am PDT, in the A-Team vidyo room.
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