TL;DR - we'd like some feedback on some UI changes to Treeherder recommended by a 3rd party UX team.
The longer story - a 3rd party UX team has provided us with some suggestions on how to improve Treeherder's UI from the perspective of the average developer. They've created a set of wireframes here: https://drive.google.com/file/d/0B3__-vbLGlRHajhEOE1SVXBQUU0/view?usp=sharing The highlights of these changes: * failed jobs, build jobs, and test jobs are separated into different columns * many of the icons scattered around the existing UI have been collapsed into a few menus, making them more discoverable * the bottom panels (displayed when selecting a job) have been simplified We may implement these wireframes for non-sheriffs, or on a per-user basis, or only for Try. If anyone has feedback, please give that by EOD Wednesday. Since some of the features may be difficult to understand from the wireframes alone, we will do a walkthrough of them at the next Treeherder meeting, which is this Wednesday @ 9am PDT, in the A-Team vidyo room. _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform