On Thu, Feb 4, 2016 at 11:45 PM, Henri Sivonen <hsivo...@hsivonen.fi> wrote:
>> We're actually building it for 32-bit MacOS X too, but all x86 macs have >> SSE2. > > Is there a plan for adding Android builds and 32-bit Windows and Linux builds? We plan to do so. Nathan Froyd has been working on both of those. Win32 is blocked on SAFESEH generation and possibly some msvc unwind changes coming in rust 1.8. https://bugzilla.mozilla.org/show_bug.cgi?id=1184732 (windows) https://bugzilla.mozilla.org/show_bug.cgi?id=1220307 (android) > To be clear, I'm less worried about Linux users having non-SSE2 > hardware (chutten's numbers suggest we don't need to worry about that) > than I am about violating Linux distros' policies (that may be out of > date relative to hardware reality). That is, a policy violation might > result in drama even if the violation didn't affect a notable user > population in practice. Would it result in drama if it's just a bug with an easy fix? Distros' support policies are different from ours as their upstream. Perhaps we should just try it without the `-C target-feature=-sse2` for linux32, but pass it for win32? -r _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform