If running debug tests on a single platform is generally sufficient for non-graphics bugs, it might be useful to have the Graphics branch run debug tests on all platforms, for use with graphics checkins. (while running a decreased number of debug tests on the main branches) It's still possible for non-graphics code to expose platform-specific bugs, but it's less likely, so maybe larger regression windows are acceptable for platform-specific bugs in non-graphics code.
-Jeff ----- Original Message ----- From: "Ehsan Akhgari" <ehsan.akhg...@gmail.com> To: "Jeff Gilbert" <jgilb...@mozilla.com>, "Chris AtLee" <cat...@mozilla.com> Cc: "Jonathan Griffin" <jgrif...@mozilla.com>, dev-platform@lists.mozilla.org Sent: Wednesday, August 20, 2014 3:16:31 PM Subject: Re: Experiment with running debug tests less often on mozilla-inbound the week of August 25 On 2014-08-20, 5:46 PM, Jeff Gilbert wrote: > Graphics in particular is plagued by non-cross-platform code. Debug coverage > on Linux gives us no practical coverage for our windows, mac, android, or b2g > code. Maybe this is better solved with reviving the Graphics branch, however. Having more branches doesn't necessarily help with consuming less infra resources, unless if the builds will be run with a lower frequency or something. Cheers, Ehsan _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform