If running debug tests on a single platform is generally sufficient for 
non-graphics bugs, it might be useful to have the Graphics branch run debug 
tests on all platforms, for use with graphics checkins. (while running a 
decreased number of debug tests on the main branches) It's still possible for 
non-graphics code to expose platform-specific bugs, but it's less likely, so 
maybe larger regression windows are acceptable for platform-specific bugs in 
non-graphics code.

-Jeff

----- Original Message -----
From: "Ehsan Akhgari" <ehsan.akhg...@gmail.com>
To: "Jeff Gilbert" <jgilb...@mozilla.com>, "Chris AtLee" <cat...@mozilla.com>
Cc: "Jonathan Griffin" <jgrif...@mozilla.com>, dev-platform@lists.mozilla.org
Sent: Wednesday, August 20, 2014 3:16:31 PM
Subject: Re: Experiment with running debug tests less often on mozilla-inbound 
the week of August 25

On 2014-08-20, 5:46 PM, Jeff Gilbert wrote:
> Graphics in particular is plagued by non-cross-platform code. Debug coverage 
> on Linux gives us no practical coverage for our windows, mac, android, or b2g 
> code. Maybe this is better solved with reviving the Graphics branch, however.

Having more branches doesn't necessarily help with consuming less infra 
resources, unless if the builds will be run with a lower frequency or 
something.

Cheers,
Ehsan

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