On 06/05/2014 14:43, Anne van Kesteren wrote: > I suppose longer term we can map the older version to the newer > versions somehow, but that's still an awfully big API surface area to > maintain.
The wording of the spec seems to imply that besides the context creation the API is a superset of WebGL 1.0 [1] so it shouldn't require an entirely separate API but just extending the existing one. Or am I missing something? Gabriele [1] «WebGL 2 is backwards compatible with WebGL 1: existing content will run in WebGL 2 without modification. To access the new behavior provided in this specification, the content explicitly requests a new context»
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