Markus is moving with great speed and we should have the necessary Moz2D
support landed soonish.

I think the biggest outstanding issue is how to spec the canvas API for
this. The most obvious approach to me is to add a "filter" attribute to
CanvasRenderingContext2D that takes a CSS filter value and applies it
during the compositing step of each drawing operation. Unfortunately CSS3
filters doesn't have a value representing a general color matrix. You could
use "context.filter = "url(#mysvgColorMatrixFilter)" and set up the
corresponding <filter> element subtree in the document, but that's a bit
naff for JS users (and wouldn't work in Workers). The data: URL version of
that is even more naff and might also not work in Workers.

So, we could choose between
a) Add CanvasRenderingContext2D.filter and a
color-matrix(N,N,N,N,N,N,N,N,N,N,N,N,N,N,N,N,N,N,N,N) CSS filter value.
b) Add CanvasRenderingContext2D.colorMatrix which allows direct setting of
a color matrix on the canvas, more like what Tobias suggested. This would
allow later adding CanvasRenderingContext2D.filter as a separate feature.
(If both were specified, both would be applied in some specified order.)

Any thoughts?

Rob
-- 
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