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https://bugs.launchpad.net/bugs/2091079

Title:
  New bugfix release 24.2.8

Status in mesa package in Ubuntu:
  Fix Released
Status in mesa source package in Oracular:
  Fix Released

Bug description:
  [Impact]

  This is the last point-release of the 24.2.x-series, we should SRU it
  to oracular first so latest bugfixes would also get backported to
  noble in time for 24.04.2.

  Release notes since 24.2.3 which is in oracular now:

  New features

  - None

  Bug fixes

  24.2.4:
  - Faaast Penguin requires force_vk_vendor set
  - ANV: Deadlock(game) bugged invisible player/NPC models and missing textures
  - anv: dEQP-VK.mesh_shader.ext.misc.clip_geom_provoking_last and 
dEQP-VK.mesh_shader.ext.misc.clip_geom_and_task_shader_provoking_last fail on 
MTL
  - zink missing dep on spirv_info_h?
  - building lavapipe with LLVM-19 and running any vulkan app on a Zen4 CPU 
shows text on terminal..
  - Adreno 740v3 (Quest 3) Image Corruption
  - Update defaults for launch crash with XESS in Satisfactory 1.0
  - [bisected][zink] dEQP-GLES3.functional.fbo.multiview.samples_1 failing 
after feature enabled on zink
  24.2.5:
  - [radeonsi] glLinkProgram terminates the application when Shader is passing 
Bindless Texture into function
  - gallium: crash when using images obtained from a texture with a bindless 
handle
  - gallium: Crash when writing to writeonly image3D passed in via parameter
  - Using DXT1 textures fails in GL ES 1, even with 
EXT_texture_compression_dxt1 supported
  - r300 regression : Upside down and broken redering for Source games
  - intel A770 dg2 silent hill 2 doesn't run
  - Mesa's \`intel_hang_replay` tool fails to work
  - Mesa's \`intel_hang_replay` tool fails to work
  24.2.6:
  - radv: wrong index value in radv_skip_graphics_pipeline_compile
  - Disk Cache DB file descriptors are not closed on exec
  - Shader cache takes too many fds
  - Shader cache takes too many fds
  - Disk Cache DB file descriptors are not closed on exec
  - radv: \`test_instruction_msad_dxil` from vkd3d-proton fails on hawaii
  - [vulkan-intel][regression] War Thunder causes GPU hang
  24.2.7:
  - brw_fs_opt_copy_propagation incorrectly handles size changes of uniforms
  - nouveau paraview msaa corruption 23.1 bisected regression
  - Missing xshmfence dependency for X11 WSI on macOS
  - [AMDGPU RDNA3] Black square artifacts in viewport renders in Blender
  - radv: test_sm67_sample_cmp_level test in vkd3d-proton fails
  - [ANV] LNL tiled corruption in background traci 
Blackops3-trace-dx11-1080p-high
  - [anv] Possible regression in e3814dee1ac0f90771b921a4f6f5aed10f06e8d4
  - Confidential issue #12092
  24.2.8:
  - anv: Use-after-free detected by AddressSanitizer while running dEQP-VK
  - Confidential issue #11770
  - radv: DCC causes glitches in Red Dead Redemption 2
  - A5xx rendering issues with firefox
  - [ANV][Regression] Broken rendering in Flycast + Per-Pixel Alpha Sorting
  - vtn: OpTypeStruct in kernel parameters trigger assertion in glsl_types.h
  - radv: Resident Evil 6 Benchmark Tool has artifacts on 7900 XTX when DCC is 
enabled, game launched on 4K monitor without scaling and with FullHD settings
  - [AMD RX 6700 XT] Artifacts while upscaling games in fullscreen mode
  - Distorted pixelated graphics with Radeon RX 7900 XT with some games
  - Total War Warhammer 2 Graphical Glitch
  - Glitching artifacts in tile shaped patterns on 6700 XT, when using upscaled 
fullscreen game on labwc

  [Test case]

  Install the updates, test desktop use and some basic games etc on at
  least AMD and Intel hw.

  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition

  [Where things could go wrong]

  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

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