Hello Timo, or anyone else affected, Accepted mesa into oracular-proposed. The package will build now and be available at https://launchpad.net/ubuntu/+source/mesa/24.2.8-1ubuntu1~24.10.1 in a few hours, and then in the -proposed repository.
Please help us by testing this new package. See https://wiki.ubuntu.com/Testing/EnableProposed for documentation on how to enable and use -proposed. Your feedback will aid us getting this update out to other Ubuntu users. If this package fixes the bug for you, please add a comment to this bug, mentioning the version of the package you tested, what testing has been performed on the package and change the tag from verification-needed- oracular to verification-done-oracular. If it does not fix the bug for you, please add a comment stating that, and change the tag to verification-failed-oracular. In either case, without details of your testing we will not be able to proceed. Further information regarding the verification process can be found at https://wiki.ubuntu.com/QATeam/PerformingSRUVerification . Thank you in advance for helping! N.B. The updated package will be released to -updates after the bug(s) fixed by this package have been verified and the package has been in -proposed for a minimum of 7 days. ** Changed in: mesa (Ubuntu Oracular) Status: New => Fix Committed ** Tags added: verification-needed verification-needed-oracular -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/2091079 Title: New bugfix release 24.2.8 Status in mesa package in Ubuntu: Fix Committed Status in mesa source package in Oracular: Fix Committed Bug description: [Impact] This is the last point-release of the 24.2.x-series, we should SRU it to oracular first so latest bugfixes would also get backported to noble in time for 24.04.2. Release notes since 24.2.3 which is in oracular now: New features - None Bug fixes 24.2.4: - Faaast Penguin requires force_vk_vendor set - ANV: Deadlock(game) bugged invisible player/NPC models and missing textures - anv: dEQP-VK.mesh_shader.ext.misc.clip_geom_provoking_last and dEQP-VK.mesh_shader.ext.misc.clip_geom_and_task_shader_provoking_last fail on MTL - zink missing dep on spirv_info_h? - building lavapipe with LLVM-19 and running any vulkan app on a Zen4 CPU shows text on terminal.. - Adreno 740v3 (Quest 3) Image Corruption - Update defaults for launch crash with XESS in Satisfactory 1.0 - [bisected][zink] dEQP-GLES3.functional.fbo.multiview.samples_1 failing after feature enabled on zink 24.2.5: - [radeonsi] glLinkProgram terminates the application when Shader is passing Bindless Texture into function - gallium: crash when using images obtained from a texture with a bindless handle - gallium: Crash when writing to writeonly image3D passed in via parameter - Using DXT1 textures fails in GL ES 1, even with EXT_texture_compression_dxt1 supported - r300 regression : Upside down and broken redering for Source games - intel A770 dg2 silent hill 2 doesn't run - Mesa's \`intel_hang_replay` tool fails to work - Mesa's \`intel_hang_replay` tool fails to work 24.2.6: - radv: wrong index value in radv_skip_graphics_pipeline_compile - Disk Cache DB file descriptors are not closed on exec - Shader cache takes too many fds - Shader cache takes too many fds - Disk Cache DB file descriptors are not closed on exec - radv: \`test_instruction_msad_dxil` from vkd3d-proton fails on hawaii - [vulkan-intel][regression] War Thunder causes GPU hang 24.2.7: - brw_fs_opt_copy_propagation incorrectly handles size changes of uniforms - nouveau paraview msaa corruption 23.1 bisected regression - Missing xshmfence dependency for X11 WSI on macOS - [AMDGPU RDNA3] Black square artifacts in viewport renders in Blender - radv: test_sm67_sample_cmp_level test in vkd3d-proton fails - [ANV] LNL tiled corruption in background traci Blackops3-trace-dx11-1080p-high - [anv] Possible regression in e3814dee1ac0f90771b921a4f6f5aed10f06e8d4 - Confidential issue #12092 24.2.8: - anv: Use-after-free detected by AddressSanitizer while running dEQP-VK - Confidential issue #11770 - radv: DCC causes glitches in Red Dead Redemption 2 - A5xx rendering issues with firefox - [ANV][Regression] Broken rendering in Flycast + Per-Pixel Alpha Sorting - vtn: OpTypeStruct in kernel parameters trigger assertion in glsl_types.h - radv: Resident Evil 6 Benchmark Tool has artifacts on 7900 XTX when DCC is enabled, game launched on 4K monitor without scaling and with FullHD settings - [AMD RX 6700 XT] Artifacts while upscaling games in fullscreen mode - Distorted pixelated graphics with Radeon RX 7900 XT with some games - Total War Warhammer 2 Graphical Glitch - Glitching artifacts in tile shaped patterns on 6700 XT, when using upscaled fullscreen game on labwc [Test case] Install the updates, test desktop use and some basic games etc on at least AMD and Intel hw. Some easily available tests to run would include - glmark2 - unigine-heaven/-valley/-superposition [Where things could go wrong] It's possible that some apps/games might regress on some hw, but there should not be a big risk for more wider bugs appearing in this update, since upstream and vendor (AMD/Intel) CI machinery have tested these. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2091079/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp