Yes, but probably no :)

Performance of the GL pipeline suffers, sometimes dramatically, if you
glGet-anything like the current GL_UNPACK_ALIGNMENT.

So getting it for later restoration is highly undesirable. Better to
just set it to the right value whenever it's important. That keeps
communication between the CPU and GPU in one direction and avoids
stalling the pipeline.

https://www.khronos.org/opengl/wiki/Common_Mistakes#glGetFloatv_glGetBooleanv_glGetDoublev_glGetIntegerv


** Changed in: mir (Ubuntu)
       Status: New => Won't Fix

** Also affects: mir
   Importance: Undecided
       Status: New

** Changed in: mir
       Status: New => Won't Fix

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt font / text / characters in Unity8

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