@kgunn - yes I can reproduce it quite reliably too. No need to try the
glyph cache workaround thing, I checked it and it had no impact.

@duflu - Qt is rendering the text.

Since Qt renders text ok in Unity7, there must be some GL configuration
problem in QtMir/QtUbuntu causing this kind of issue. At the moment,
I've not really dug into why.

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt font / text / characters in Unity8

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