** Description changed: In unity 5.2 RC1: - revealing the launcher by putting mouse on the edge and pushing seems very hard (the distance to push it long). This is even worse on trackpad. Related issue: on multimonitor setup, going from one monitor to the edge suffer from the same issue (you have to push the mouse a lot, more than it felt naturally needed). Especially when you drag a window using the trackpad. Also, when you put your mouse on the central point slowly to go to monitor 2, you get stuck even if you believe that the mouse is already on the monitor 2 (because there is one pixel left on monitor 1 and the whole cursor is drawn on monitor 2) This is on a dell Latitute XT2, with default mouse velocity option. + + -------------------------- + Desired solution (note from the DX team) EDIT - There is a new bug in the newest nvidia drivers that causes launchers on the left-most monitor to not reveal. This can be fixed by adding Option "ConstrainCursor" "no" to your /etc/X11/xorg.conf until a more general fix is pushed to distro. This breakage is caused purely by a change to the upstream nvidia driver. + + The desired resolution of this bug is for this option change to be fixed + at the distro level
** Changed in: unity Assignee: Jason Smith (jassmith) => Chris Halse Rogers (raof) -- You received this bug notification because you are a member of Ubuntu Desktop Bugs, which is subscribed to gnome-control-center in Ubuntu. https://bugs.launchpad.net/bugs/923749 Title: New "push mouse offscreen" feature really difficult to get To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/923749/+subscriptions -- desktop-bugs mailing list desktop-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/desktop-bugs