> I'm pretty sure I can make the Unity code clever enough to just always do the > right thing -- > If a primary monitor has been defined then use that, > else use the left-most monitor as the current Unity 4.x code does.
That makes sense. > The only hard part about this solution is that gdk_screen_get_primary_monitor does not always give a certain answer as to whether a primary monitor has been set at all. That's where some more work is required. Yeah... ---------------------------- What about showing the display settings panel when a new monitor is plugged in? -- You received this bug notification because you are a member of Ubuntu Desktop Bugs, which is subscribed to gnome-control-center in Ubuntu. https://bugs.launchpad.net/bugs/742544 Title: Launcher is shown on the wrong screen in some multi-monitor setups To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/742544/+subscriptions -- desktop-bugs mailing list desktop-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/desktop-bugs