On Wed, 2004-12-29 at 17:46 -0800, Mike Mestnik wrote: > --- Philip Armstrong <[EMAIL PROTECTED]> wrote: > > > On Tue, Dec 28, 2004 at 06:41:38PM -0600, John Lightsey wrote: > > > First let me say that if anyone would like to take over updating the > > > dri-trunk-sid packages on a semi-regular basis, I'd really appreciate > > > it. I don't track the Debian X or DRI mailing lists closely enough to > > > keep up with changes. > > > > I'd like to, but I'm not sure I have the time. I'll pull the sources > > over sometime over the new year and take a look. > > > This might not be posible untill there is a sutable Xserver avalable !with > out! using DRI's old xc tree, read below.
The DRI xc tree is dead, it's been folded into the X.Org tree. > > > On Tue, 2004-12-28 at 15:00 -0800, Mike Mestnik wrote: > > > > At this time Xorg is used for most of the DRI development. It also > > seams > > > > that the dri, glx, and opengl Xdrivers can be built in the Mesa tree > > with > > > > libGL and the dri_ Xdrivers. Since Mesa is now able to build > > against > > > > Xfree86 and Xorg this would seam to fix most of the problems. > > > > > > > > > > This is news to me. I thought the current recommended way of doing > > > things was to build an Xorg xserver, glx, and libgl, then build the 3D > > > drivers in Mesa. > > > > Maybe he's referring to embedded Mesa? > > > No, the current unofficial pkgs use the OLD xc tree to build Mesa and we > also need to build X from that tree. Since the Mesa tree has changed the > xc tree is now totaly bittroten, with no reason to correct this. I don't > think it will be posible to build the Xserver binary w/o using a(read as > any) xc tree. The only solution I see is to port the needed, if any, > changes to a working and maintained xc tree. > > When this is done the only problem that remains is the 2d Xdrivers, as I > woulden't expect any one to pickup the MeargedFB code. The DRI xc tree has been folded into the X.Org tree, including MergedFB etc.; it's dead. > I think with little effort the Mesa tree can be made to build a wider > veriaty of Xdrivers since currenty the 3d Xdrivers are built in this tree. What 'veriaty of Xdrivers' are you talking about, in particular, what's a '3d Xdriver'? If you mean DDX drivers, I don't think those will ever build in the Mesa tree. > I think this is the best way to get the Debian DRI pkgs building again. I > would hope that some one familure with Mesa builds would atleast create > the makefiles and symlinked headers for the 2d Xdrivers to build on. FWIW, if I had the time to work on those packages again, I'd do it along the lines of: * DRM packages from the directory du jour of the mess that is the DRI CVS drm module. * libGL and 3D drivers from the Mesa tree (building libGL requires adding glxproto.h to the tree though). * X server from the X.Org tree. > The real problem is how to get the changes out of the old xc tree, this I > can't solve but I know it must be done, if it must be done. Repeat after me: The DRI xc tree has been folded into the X.Org tree; it's dead. The... -- Earthling Michel Dänzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer