Package: xlibmesa-gl Version: 4.3.0.dfsg.1-4 Severity: important Hi. This is being filed against xlibmesa-gl because it's 3D-specific; but I'm too ignorant of the guts of X to know for a fact that that's where it belongs.
System: AMD Athlon XP 2000+, Asus A7V333 mobo (Via KT333 chipset), Matrox Millenium G550 video card. I use the open source Matrox drivers that accompany the X packages; I do not use Matrox's proprietary mga_hal driver. I also do not use gpm. I recently upgraded X to the version currently in sarge (4.3.0.dfsg.1-4). Since then, in various 3D apps (e.g. blender, flightgear, bzflag), I've been seeing some very odd behavior related to the mouse cursor. So long as the mouse is not moved, everything is fine. However, if the mouse cursor is moved, it flickers at high frequency. Also, quite often, a small rectangular off-colored patch appears at the location where the mouse cursor started. Typically, the color of that patch is that of whatever background the application would be writing upon. No other distortion appears along the path the mouse moves, nor at the mouse cursor's final destination. Subsequent screen updates (e.g. because of movement of the aircraft in flightgear) correct the bogus region, so the distortion is transient. However, in software where the mouse gets moved a lot, or where the screen isn't being continuously updated, this can make the screen extremely difficult to read. Unfortunately (because this is what I really need 3D graphics for), this is especially a problem with blender. One manipulates the mouse small amounts quite a bit; the distorted area prevents you from seeing the region on which you're working. Using pulldown menus is also difficult; patches of the blender work area background appear on top of the menus, and the distortion makes menus difficult to impossible to read. See http://www.speakeasy.net/~cmetzler/blender_distorted.png http://www.speakeasy.net/~cmetzler/blender_distorted02.png for relatively tame examples of mucked-up menus. This behavior has occurred in every GL application I've checked which uses the default X mouse cursor (the above, openuniverse, tuxracer under the "Oliver's Math Class" course). However, it does *not* occur with several other 3D apps I tried (tuxracer, gl-117, criticalmass). These apps are noteable in that they use a different (much larger) mouse cursor; but I have no idea whether this correlation implies anything significant. I never saw this before updating my X installation to the version currently in sarge (4.3.0.dfsg.1-4); I had been up to date with sarge before this, so I had been running one of the "dfsg" versions of XF86, but I'm not sure which that was (that is, which version was replaced by 4.3.0.dfsg.1-4 in sarge). I've looked through the Debian X11 changelog in /usr/share/doc/xlibmesa-gl, several versions back, and I can't find anything that looks like a likely source for this problem appearing, so I'm very confused. But I'm happy to try anything you might suggest to investigate this further. Also, I should have an Nvidia card available to me at the end of this week; perhaps switching (and thus switching drivers/libGL/ etc.) and seeing what happens to this effect will be informative. Thanks for any help. -c -- System Information: Debian Release: testing/unstable APT prefers testing APT policy: (990, 'testing'), (500, 'unstable') Architecture: i386 (i686) Kernel: Linux 2.4.23.040214a Locale: LANG=C, LC_CTYPE=C Versions of packages xlibmesa-gl depends on: ii libc6 2.3.2.ds1-13 GNU C Library: Shared libraries an ii libxext6 4.3.0.dfsg.1-4 X Window System miscellaneous exte ii xlibs 4.3.0.dfsg.1-4 X Window System client libraries m -- no debconf information