On Wed, Mar 03, 2004 at 08:29:49AM -0800, cruvolo wrote: > On Wed, Mar 03, 2004 at 01:47:15PM +0100, Michel D?nzer wrote: > > According to Mike, the real test would be 'real' OpenGL apps like Quake, > > does it pass that? > > Quake1, Quake2 and Q3A all work. Tested for several minutes of play and > demo playback.
I may have spoken too soon. Subsequently, X crashed with a SIGSEGV upon starting Quake. It is certainly intermittent. I didn't have this problem with 4.2.1. Would a stack trace be helpful? I'll try installing the -dbg package when I get home from work. -Chris
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