On Wed, 3 Mar 2004, Michel [ISO-8859-1] D�nzer wrote: >> On Mon, Mar 01, 2004 at 01:51:08PM +0100, Michel D?nzer wrote: >> > This is due to the patch 035_tdfx_disable_dri_on_16mb_with_highres.diff, >> > which contains the comment: >> >> Michel, thanks for the pointer to this patch. I have made a build without >> this patch, and it is functioning normally on my Voodoo3 rev 1. DRI is >> working with an X res of 1600x1200. I am able to change VTs and am able to >> change X resolutions without issue. > >According to Mike, the real test would be 'real' OpenGL apps like Quake, >does it pass that?
Right, running glxgears or some simple cheesy app is not enough. You must POUND the hell out of the driver with an intensive 3D application, such as Quake III or something else intensive. It may take anywhere from a few seconds to 30-45 minutes for the crash to occur, so this isn't the type of problem that someone can configure the driver to use 1600x1200, fire it up for 10 seconds, run glxgears and say "hmm, well it works for me".