On 15/02/15 22:40, Alexandre Detiste wrote: >> I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the >> game-code) as separate binary packages. Is there any reason to separate >> them? Would someone ever want to install dhewm3 but not dhewm3-doom3? > > Maybe someone would want to play the Classic Doom3 mod without even > owning the original Doom3 game... > But the License.txt forbids it
Even if there are OpenArena- or Urban-Terror-style standalone games running on the Doom 3 engine, how big is the Doom 3 game-code compared with those games? ioquake3 can be used to play a standalone game like OpenArena, which does not need the Quake III Arena or Team Arena game-code (it ships its own modified version of the GPL'd game-code), but I ship the Q3A and Q3TA game-code as part of ioquake3 anyway. For OpenArena players, it's unnecessary - but it's approximately 3MiB, which is tiny compared with the 411MiB of assets (mostly textures) needed to play OpenArena. With that sort of ratio, splitting it out into its own binary package seems pointless. S -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: https://lists.debian.org/54e12343.6030...@debian.org