On 15/02/15 18:09, Tobias Frost wrote: > Am Sonntag, den 15.02.2015, 13:45 +0000 schrieb Simon McVittie: >> On 15/02/15 11:38, Tobias Frost wrote: >>> +Recommends: dhewm3-d3xp >> >> You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp >> Depends on any other parts of dhewm3 that it needs. > > Tried that, but I liked the feature of gdp to recognize that this is an > extension and that you'll need both.
I don't think that actually conflicts with declaring the engine to be different? I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the game-code) as separate binary packages. Is there any reason to separate them? Would someone ever want to install dhewm3 but not dhewm3-doom3? Similarly, is there a reason not to bundle d3xp game-code in with the dhewm3 engine? Presumably it's really small when compared with the *.pk4 you need to run the thing. (That was my reasoning for including the optional Quake III Team Arena game-code in ioquake3.) > I just saw that you merged Alexandres branch and I notices that the > game*.pk4 are installed too. Don't do that it works here without and > it seems that Alexandre had crashed as the engine tried to load the so > in one of those. The attached patch removes those. Dropped them, thanks. S -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: https://lists.debian.org/54e10699.5030...@debian.org