Package: wnpp Severity: wishlist Owner: Barry deFreese <bdefre...@debian.org>
Package: libgnelib-dev Section: libdevel Architecture: any Depends: ${misc:Depends}, libgne0 (= ${binary:Version}) Suggests: libgnelib-doc Description: the Game Networking Engine (development headers) GNE, or the Game Networking Engine, is a cross-platform, multithreaded, C++ networking library with an API specifically addressing the needs of game networking. . There are two parts of GNE, the first being the mid-level classes that handle packeted, error checked, and bandwidth throttled communication between two peers. . This package contains the development libraries and headers. Package: libgnelib0 Section: libs Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: the Game Networking Engine GNE, or the Game Networking Engine, is a cross-platform, multithreaded, C++ networking library with an API specifically addressing the needs of game networking. . There are two parts of GNE, the first being the mid-level classes that handle packeted, error checked, and bandwidth throttled communication between two peers. Package: libgnelib0-dbg Section: debug Architecture: any Depends: ${misc:Depends}, libgne0 (= ${binary:Version}) Priority: extra Description: the Game Networking Engine GNE, or the Game Networking Engine, is a cross-platform, multithreaded, C++ networking library with an API specifically addressing the needs of game networking. . There are two parts of GNE, the first being the mid-level classes that handle packeted, error checked, and bandwidth throttled communication between two peers. . This package contains the debug symbols. Package: libgnelib-doc Section: doc Architecture: any Depends: ${misc:Depends} Priority: extra Description: the Game Networking Engine (Documentation) GNE, or the Game Networking Engine, is a cross-platform, multithreaded, C++ networking library with an API specifically addressing the needs of game networking. . There are two parts of GNE, the first being the mid-level classes that handle packeted, error checked, and bandwidth throttled communication between two peers. . This package contains the developers documentation. Thank you, Barry deFreese Debian Games Team -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org