Actually the problem is more straightforward. Quake locks key input when [Control] is pressed. That key is bound to fire, so until the fire action is released, the game won't recognise any new keypresses. Looks like scancodes get modified with [Control], and the game can't recognise them as valid bindings.

A different key bound to +attack fixes it, but still, this is a bug in the three Quake ports installed.


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