On Thu, Feb 21, 2002 at 12:34:18PM -0800, John Quigley wrote: | Hi, | | I'm porting the Torque Game Engine from Garage Games (www.garagegames.com) to | Linux. The engine already runs fine on several linux distributions, | including redhat, mandrake, suse, and also debian 2.2. | | However it does not work on debian woody or sid. It compiles ok, but when I | try to start it, it crashes immediately with a segfault, before it even gets | to main(). However it works if I configure it to statically link. | Unfortunately I need to be able to dynamically link it. I've tried both gcc2 | and 3 with no luck. | | I really want to get the engine up and running on debian, but I'm not sure | what the next step is in debugging this problem. Any help is appreciated.
ulimit -c unlimited $APP # the one that segfaults gdb $APP core You run the app. When it dies, load the core file into a debugger and find out where and why. If you don't like command-line debuggers, try GVD or DDD as gui frontends to gdb. HTH, -D -- The wise in heart are called discerning, and pleasant words promote instruction. Proverbs 16:21