On Friday 30 November 2001 01:21, Sean 'Shaleh' Perry wrote: > That said games are one of the few things people 'accept' as closed > source. It is an odd blend of real art, CS art, etc. The best of > both worlds is what id Games does by releasing the source a year or > so after the game came out. This way the next generation of coders > have literature to read (good writers read books, good coders read > code).
Bad analogy. We rarely get to see the source code for a novel. The source for a novel is the writer's draft or revision marks. Think instead of scripts (source) and movies (binary). I remember stumbling across a "making-of" book about The Matrix. I could see in the script and the storyboard reproductions some of the differences between the concept and the final cut (the script/storyboard compiled with the director and editor's optimizations). -- Sir Isaac Newton: "If I have seen further, it is by standing on the shoulders of giants."