You need to be in 16-bit color, otherwise DRI on a V3 doesn't work. I don't know about the write-combining error. Here's my XFree86.log file for you to look at.
----- Marc Wilson [EMAIL PROTECTED] [EMAIL PROTECTED] http://www.moonkingdom.net/mwilson -----Original Message----- From: Peter Jay Salzman [mailto:[EMAIL PROTECTED] Sent: Sunday, February 25, 2001 1:01 AM To: Debian user mailing list Subject: help with voodoo 3 << File: ATT00349.dat >> dear all, i'm having the hardest time getting my voodoo 3 to work correctly. i'm running woody with X 4.0. i can run gears, and resize the window without a noticeable change in framerate, so SOMETHING has to be going right. however, whenever i try to play quake3 or unreal tournament, i get a frame rate which looks like 2 frames per second. it's awful. one thing that i notice. when i look at the output of startx, i notice the following lines: (WW) TDFX(0): Failed to set up write-combining range (0x42000000,0x2000000) (II) TDFX(0): Textures Memory 7.93 MB (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA) ... (II) TDFX(0): direct rendering disabled direct rendering -- that's DRI, right? it gives no indication why DRI is disabled. any ideas? this is a list of relevent packages installed on my system. in glide-v5 3.10-3 (no description available) ii libglide3 2000.11.02.06 Graphics library for 3Dfx Voodoo based cards ii mesademos 3.2-3 Example programs for Mesa. ii xlibmesa-dev 4.0.2-1 XFree86 version of Mesa 3D graphics library ii xlibmesa3 4.0.2-1 XFree86 version of Mesa 3D graphics library ii xlibosmesa-dev 4.0.2-1 XFree86 version of Mesa off-screen rendering ii xlibosmesa3 4.0.2-1 XFree86 version of Mesa off-screen rendering the 3dfx.o module is loaded too: navalle:~# lsmod Module Size Used by 3dfx 4928 0 (unused) when i can get money together, i plan on buying a radeon. until then, i'm stuck with this voodoo3, but i'd really like to play some games. can some kind soul give me advice on how to get this video card working? much thanks!!! pete
XFree86.0.log
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