On Sun, Feb 25, 2001 at 01:01:13AM -0800, Peter Jay Salzman wrote: > dear all, > > i'm having the hardest time getting my voodoo 3 to work correctly. i'm > running woody with X 4.0. > > i can run gears, and resize the window without a noticeable change in > framerate, so SOMETHING has to be going right. > > however, whenever i try to play quake3 or unreal tournament, i get a frame > rate which looks like 2 frames per second. it's awful. one thing that i > notice. when i look at the output of startx, i notice the following lines: > > (WW) TDFX(0): Failed to set up write-combining range (0x42000000,0x2000000) > (II) TDFX(0): Textures Memory 7.93 MB > (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA) > ... > (II) TDFX(0): direct rendering disabled > > direct rendering -- that's DRI, right? it gives no indication why DRI is > disabled. any ideas? > > this is a list of relevent packages installed on my system. > > in glide-v5 3.10-3 (no description available) > ii libglide3 2000.11.02.06 Graphics library for 3Dfx Voodoo based cards > ii mesademos 3.2-3 Example programs for Mesa. > ii xlibmesa-dev 4.0.2-1 XFree86 version of Mesa 3D graphics library > ii xlibmesa3 4.0.2-1 XFree86 version of Mesa 3D graphics library > ii xlibosmesa-dev 4.0.2-1 XFree86 version of Mesa off-screen rendering > ii xlibosmesa3 4.0.2-1 XFree86 version of Mesa off-screen rendering > > the 3dfx.o module is loaded too: > navalle:~# lsmod > Module Size Used by > 3dfx 4928 0 (unused)
wrong module. it should be tdfx you need to get a 2.4.x kernel, or I think 2.2.18 has support for dri as well, now. I'd just go for 2.4 though, and compile DRI support. > > when i can get money together, i plan on buying a radeon. until then, i'm > stuck with this voodoo3, but i'd really like to play some games. > > can some kind soul give me advice on how to get this video card working? > > much thanks!!! > pete