On Mon, 29 Sep 1997, Dirk Luetjens wrote: > I wanted to write an aplication which is capable of running in a graphics > mode but also on a text console. I though of having the same look & feel > in both modes. Since is only uses buttons, checkboxes, selection lists and > tabulars it should be possible to provide a console equivalent. > In case of the console, window/buttons/... are drawn with characters and > colors.
The Deity project is developing a set of widgets much like you describe, but they are not really done yet. > I wanted to use different software layers to hide the UI Interface > routines from the application code in the following way. > > application > | > wrapper classes <- layout description file > ^ > DISPLAY not set / \ DISPLAY set > / \ > console some gui toolkit > ^ | > / \ X11 > keyboard mouse It works out better if you do: Application | Widget Lib <--- Input (X11, keyboard, mouse) | Drawing Primitives / \ console X11 Attempting to force an existing gui toolkit into that sort of model is pretty nasty. The shared code between the text/gui widgets is extremely high. Jason -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word "unsubscribe" to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .